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Kernel: Add some asserts to enforce the invariants in the scheduler.
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2 changed files with 13 additions and 2 deletions
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@ -27,6 +27,9 @@ void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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// If a thread passed multiple handles to the same object,
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// the kernel might attempt to remove the thread from the object's
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// waiting threads list multiple times.
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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@ -36,6 +39,11 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
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"Inconsistent thread statuses in waiting_threads");
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if (thread->current_priority >= candidate_priority)
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continue;
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@ -200,8 +200,8 @@ static void SwitchContext(Thread* new_thread) {
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// Load context of new thread
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if (new_thread) {
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DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
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"Thread must be ready to become running.");
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ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
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@ -307,6 +307,8 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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}
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void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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switch (status) {
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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@ -580,6 +582,7 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
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}
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s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
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ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
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auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
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return std::distance(match, wait_objects.rend()) - 1;
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}
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