mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-25 16:42:39 -06:00
specify size of buffer and use openglstate in getteximageoes
This commit is contained in:
parent
a458155f99
commit
df99d98240
15 changed files with 49 additions and 86 deletions
2
externals/fmt
vendored
2
externals/fmt
vendored
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@ -1 +1 @@
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Subproject commit 7512a55aa3ae309587ca89668ef9ec4074a51a1f
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Subproject commit 4b8f8fac96a7819f28f4be523ca10a2d5d8aaaf2
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@ -26,4 +26,4 @@ bool LodePNGImageInterface::EncodePNG(const std::string& path, const std::vector
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return false;
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}
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return true;
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}
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}
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@ -11,4 +11,4 @@ public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) override;
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};
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};
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@ -46,12 +46,9 @@ add_executable(citra-qt
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configuration/configure_camera.ui
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configuration/configure_debug.cpp
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configuration/configure_debug.h
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<<<<<<< HEAD
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configuration/configure_debug.ui
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=======
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configuration/configure_enhancements.cpp
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configuration/configure_enhancements.h
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>>>>>>> 76ca777b... reorder graphics tab, move speed to general
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configuration/configure_dialog.cpp
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configuration/configure_dialog.h
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configuration/configure_general.cpp
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@ -160,38 +157,6 @@ add_executable(citra-qt
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util/spinbox.h
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util/util.cpp
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util/util.h
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<<<<<<< HEAD
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=======
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compatdb.cpp
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compatdb.h
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)
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set(UIS
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configuration/configure.ui
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configuration/configure_audio.ui
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configuration/configure_camera.ui
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configuration/configure_debug.ui
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configuration/configure_enhancements.ui
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configuration/configure_general.ui
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configuration/configure_graphics.ui
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configuration/configure_hotkeys.ui
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configuration/configure_input.ui
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configuration/configure_motion_touch.ui
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configuration/configure_system.ui
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configuration/configure_ui.ui
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configuration/configure_web.ui
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debugger/registers.ui
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multiplayer/direct_connect.ui
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multiplayer/lobby.ui
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multiplayer/chat_room.ui
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multiplayer/client_room.ui
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multiplayer/host_room.ui
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multiplayer/moderation_dialog.ui
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aboutdialog.ui
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cheats.ui
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main.ui
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compatdb.ui
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>>>>>>> 76ca777b... reorder graphics tab, move speed to general
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)
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file(GLOB COMPAT_LIST
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@ -236,6 +236,7 @@ void Config::ReadUtilityValues() {
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Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
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Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
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Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool();
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qt_config->endGroup();
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}
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@ -708,6 +709,7 @@ void Config::SaveUtilityValues() {
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WriteSetting("dump_textures", Settings::values.dump_textures, false);
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WriteSetting("custom_textures", Settings::values.custom_textures, false);
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WriteSetting("preload_textures", Settings::values.preload_textures, false);
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qt_config->endGroup();
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}
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@ -75,20 +75,11 @@ Q_DECLARE_METATYPE(QList<QWidget*>);
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void ConfigureDialog::PopulateSelectionList() {
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ui->selectorList->clear();
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<<<<<<< HEAD
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const std::array<std::pair<QString, QList<QWidget*>>, 4> items{
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{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
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{tr("System"), {ui->systemTab, ui->audioTab, ui->cameraTab}},
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{tr("Graphics"), {ui->graphicsTab}},
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{tr("Graphics"), {ui->enhancementsTab, ui->graphicsTab}},
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{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}}};
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=======
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const std::array<std::pair<QString, QStringList>, 4> items{
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{{tr("General"),
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{QT_TR_NOOP("General"), QT_TR_NOOP("Web"), QT_TR_NOOP("Debug"), QT_TR_NOOP("UI")}},
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{tr("System"), {QT_TR_NOOP("System"), QT_TR_NOOP("Audio"), QT_TR_NOOP("Camera")}},
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{tr("Graphics"), {QT_TR_NOOP("Enhancements"), QT_TR_NOOP("Advanced")}},
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{tr("Controls"), {QT_TR_NOOP("Input"), QT_TR_NOOP("Hotkeys")}}}};
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>>>>>>> 76ca777b... reorder graphics tab, move speed to general
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for (const auto& entry : items) {
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auto* const item = new QListWidgetItem(entry.first);
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@ -133,12 +124,17 @@ void ConfigureDialog::UpdateVisibleTabs() {
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if (items.isEmpty())
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return;
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const std::map<QWidget*, QString> widgets = {
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{ui->generalTab, tr("General")}, {ui->systemTab, tr("System")},
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{ui->inputTab, tr("Input")}, {ui->hotkeysTab, tr("Hotkeys")},
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{ui->graphicsTab, tr("Graphics")}, {ui->audioTab, tr("Audio")},
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{ui->cameraTab, tr("Camera")}, {ui->debugTab, tr("Debug")},
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{ui->webTab, tr("Web")}, {ui->uiTab, tr("UI")}};
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const std::map<QWidget*, QString> widgets = {{ui->generalTab, tr("General")},
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{ui->systemTab, tr("System")},
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{ui->inputTab, tr("Input")},
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{ui->hotkeysTab, tr("Hotkeys")},
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{ui->enhancementsTab, tr("Enhancements")},
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{ui->graphicsTab, tr("Advanced")},
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{ui->audioTab, tr("Audio")},
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{ui->cameraTab, tr("Camera")},
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{ui->debugTab, tr("Debug")},
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{ui->webTab, tr("Web")},
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{ui->uiTab, tr("UI")}};
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ui->tabWidget->clear();
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@ -50,8 +50,8 @@
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/uisettings.h"
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#include "citra_qt/qt_image_interface.h"
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#include "citra_qt/uisettings.h"
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#include "citra_qt/updater/updater.h"
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#include "citra_qt/util/clickable_label.h"
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#include "common/common_paths.h"
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@ -35,4 +35,4 @@ bool QtImageInterface::EncodePNG(const std::string& path, const std::vector<u8>&
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return false;
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}
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return true;
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}
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}
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@ -11,4 +11,4 @@ public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) override;
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};
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};
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@ -9,4 +9,4 @@
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namespace Common {
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void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height);
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}
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}
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@ -212,12 +212,6 @@ public:
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/// Gets a const reference to the cheat engine
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const Cheats::CheatEngine& CheatEngine() const;
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/// Gets a reference to the video dumper backend
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VideoDumper::Backend& VideoDumper();
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/// Gets a const reference to the video dumper backend
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const VideoDumper::Backend& VideoDumper() const;
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/// Gets a reference to the custom texture cache system
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Core::CustomTexCache& CustomTexCache();
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@ -233,6 +227,7 @@ public:
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/// Gets a const reference to the video dumper backend
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const VideoDumper::Backend& VideoDumper() const;
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std::unique_ptr<PerfStats> perf_stats;
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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@ -82,8 +82,9 @@ void CustomTexCache::PreloadTextures() {
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
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path_info.path)) {
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// Make sure the texture size is a power of 2
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if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
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(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
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std::bitset<32> width_bits(tex_info.width);
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std::bitset<32> height_bits(tex_info.height);
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if (width_bits.count() == 1 && height_bits.count() == 1) {
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LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
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Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
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CacheTexture(path_info.hash, tex_info.tex, tex_info.width, tex_info.height);
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@ -48,4 +48,4 @@ private:
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std::unordered_map<u64, CustomTexInfo> custom_textures;
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std::unordered_map<u64, CustomTexPathInfo> custom_texture_paths;
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};
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} // namespace Core
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} // namespace Core
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@ -21,4 +21,4 @@ public:
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u32 height) = 0;
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};
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} // namespace Frontend
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} // namespace Frontend
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@ -98,9 +98,12 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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* Originally from https://github.com/apitrace/apitrace/blob/master/retrace/glstate_images.cpp
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*/
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static inline void GetTexImageOES(GLenum target, GLint level, GLenum format, GLenum type,
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GLint height, GLint width, GLint depth, GLubyte* pixels) {
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GLint height, GLint width, GLint depth, GLubyte* pixels,
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GLuint size) {
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memset(pixels, 0x80, size);
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memset(pixels, 0x80, height * width * 4);
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OpenGLState cur_state = OpenGLState::GetCurState();
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OpenGLState state;
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GLenum texture_binding = GL_NONE;
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switch (target) {
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return;
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}
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GLint prev_fbo = 0;
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GLuint fbo = 0;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_fbo);
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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OGLFramebuffer fbo;
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fbo.Create();
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state.draw.read_framebuffer = fbo.handle;
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state.Apply();
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switch (target) {
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case GL_TEXTURE_2D:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture,
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level);
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GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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LOG_DEBUG(Render_OpenGL, "Framebuffer is incomplete, status: {:X}", status);
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}
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}
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case GL_TEXTURE_3D_OES:
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for (int i = 0; i < depth; i++) {
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glFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture,
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level, i);
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glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D,
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texture, level, i);
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glReadPixels(0, 0, width, height, format, type, pixels + 4 * i * width * height);
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}
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break;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, prev_fbo);
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cur_state.Apply();
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glDeleteFramebuffers(1, &fbo);
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fbo.Release();
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}
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template <typename Map, typename Interval>
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const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
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path_info.path)) {
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// Make sure the texture size is a power of 2
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if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
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(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
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std::bitset<32> width_bits(tex_info.width);
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std::bitset<32> height_bits(tex_info.height);
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if (width_bits.count() == 1 && height_bits.count() == 1) {
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LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
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Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
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custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
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desktop and ES.
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*/
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GetTexImageOES(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, height, width, 0,
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&decoded_texture[0]);
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&decoded_texture[0], decoded_texture.size());
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glBindTexture(GL_TEXTURE_2D, 0);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
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if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
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glActiveTexture(GL_TEXTURE0);
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if (GLES) {
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GetTexImageOES(GL_TEXTURE_2D, 0, tuple.format, tuple.type, rect.GetHeight(),
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rect.GetWidth(), 0, &gl_buffer[buffer_offset]);
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rect.GetWidth(), 0, &gl_buffer[buffer_offset],
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gl_buffer_size - buffer_offset);
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} else {
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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}
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