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https://github.com/Lime3DS/Lime3DS
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moved some core functions over to system module
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parent
9d79fc7aa6
commit
e0cb54ea35
5 changed files with 13 additions and 15 deletions
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@ -26,7 +26,7 @@
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#include "log_manager.h"
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#include "log_manager.h"
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#include "file_util.h"
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#include "file_util.h"
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#include "core.h"
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#include "system.h"
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#include "emu_window/emu_window_glfw.h"
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#include "emu_window/emu_window_glfw.h"
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@ -46,7 +46,7 @@ int __cdecl main(int argc, char **argv) {
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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Core::Init(emu_window);
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System::Init(emu_window);
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//if (E_OK != core::Init(emu_window)) {
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//if (E_OK != core::Init(emu_window)) {
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// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
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// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
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@ -22,8 +22,8 @@
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* http://code.google.com/p/gekko-gc-emu/
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* http://code.google.com/p/gekko-gc-emu/
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*/
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*/
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#include "log.h"
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#include "core.h"
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#include "core.h"
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#include "mem_map.h"
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namespace Core {
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namespace Core {
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@ -52,9 +52,7 @@ void Stop() {
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}
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}
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/// Initialize the core
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/// Initialize the core
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int Init(EmuWindow* emu_window) {
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int Init() {
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Memory::Init();
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NOTICE_LOG(MASTER_LOG, "Core initialized OK");
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NOTICE_LOG(MASTER_LOG, "Core initialized OK");
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return 0;
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return 0;
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}
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}
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@ -27,12 +27,6 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "common.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class EmuWindow;
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namespace Core {
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namespace Core {
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/// Start the core
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/// Start the core
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@ -51,7 +45,7 @@ void Halt(const char *msg);
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void Stop();
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void Stop();
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/// Initialize the core
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/// Initialize the core
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int Init(EmuWindow* emu_window);
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int Init();
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} // namespace
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} // namespace
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@ -22,7 +22,9 @@
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* http://code.google.com/p/gekko-gc-emu/
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* http://code.google.com/p/gekko-gc-emu/
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*/
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*/
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#include "core.h"
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#include "core_timing.h"
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#include "core_timing.h"
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#include "mem_map.h"
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#include "system.h"
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#include "system.h"
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namespace System {
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namespace System {
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@ -33,7 +35,10 @@ extern MetaFileSystem g_ctr_file_system;
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void UpdateState(State state) {
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void UpdateState(State state) {
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}
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}
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void Init() {
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void Init(EmuWindow* emu_window) {
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Core::Init();
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Memory::Init();
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CoreTiming::Init();
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}
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}
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void RunLoopFor(int cycles) {
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void RunLoopFor(int cycles) {
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@ -25,6 +25,7 @@
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#ifndef CORE_SYSTEM_H_
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#ifndef CORE_SYSTEM_H_
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#define CORE_SYSTEM_H_
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#define CORE_SYSTEM_H_
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#include "emu_window.h"
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#include "file_sys/meta_file_system.h"
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#include "file_sys/meta_file_system.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -47,7 +48,7 @@ extern volatile State g_state;
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extern MetaFileSystem g_ctr_file_system;
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extern MetaFileSystem g_ctr_file_system;
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void UpdateState(State state);
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void UpdateState(State state);
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void Init();
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void Init(EmuWindow* emu_window);
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void RunLoopFor(int cycles);
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void RunLoopFor(int cycles);
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void RunLoopUntil(u64 global_cycles);
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void RunLoopUntil(u64 global_cycles);
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void Shutdown();
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void Shutdown();
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