mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 09:02:44 -06:00
Pica/Rasterizer: Implement depth testing.
This commit is contained in:
parent
77bb58afeb
commit
e229ff8c83
2 changed files with 34 additions and 6 deletions
|
@ -300,6 +300,7 @@ struct Regs {
|
||||||
struct {
|
struct {
|
||||||
enum DepthFunc : u32 {
|
enum DepthFunc : u32 {
|
||||||
Always = 1,
|
Always = 1,
|
||||||
|
LessThan = 4,
|
||||||
GreaterThan = 6,
|
GreaterThan = 6,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -396,12 +396,39 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||||
combiner_output = Math::MakeVec(color_output, alpha_output);
|
combiner_output = Math::MakeVec(color_output, alpha_output);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Not sure if the multiplication by 65535 has already been taken care
|
// TODO: Does depth indeed only get written even if depth testing is enabled?
|
||||||
// of when transforming to screen coordinates or not.
|
if (registers.output_merger.depth_test_enable) {
|
||||||
u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
|
u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 +
|
||||||
(float)v1.screenpos[2].ToFloat32() * w1 +
|
(float)v1.screenpos[2].ToFloat32() * w1 +
|
||||||
(float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
|
(float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
|
||||||
SetDepth(x >> 4, y >> 4, z);
|
u16 ref_z = GetDepth(x >> 4, y >> 4);
|
||||||
|
|
||||||
|
bool pass = false;
|
||||||
|
|
||||||
|
switch (registers.output_merger.depth_test_func) {
|
||||||
|
case registers.output_merger.Always:
|
||||||
|
pass = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case registers.output_merger.LessThan:
|
||||||
|
pass = z < ref_z;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case registers.output_merger.GreaterThan:
|
||||||
|
pass = z > ref_z;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
LOG_ERROR(HW_GPU, "Unknown depth test function %x", registers.output_merger.depth_test_func.Value());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!pass)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (registers.output_merger.depth_write_enable)
|
||||||
|
SetDepth(x >> 4, y >> 4, z);
|
||||||
|
}
|
||||||
|
|
||||||
DrawPixel(x >> 4, y >> 4, combiner_output);
|
DrawPixel(x >> 4, y >> 4, combiner_output);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue