mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 17:42:40 -06:00
Merge pull request #2682 from nicoboss/filter
citra-qt: game list search function fixed minor mistakes
This commit is contained in:
commit
e33558c6ce
2 changed files with 35 additions and 30 deletions
|
@ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
|
|||
break;
|
||||
}
|
||||
// Return and Enter
|
||||
// If the enter key gets pressed first checks how many and which entry is visable
|
||||
// If the enter key gets pressed first checks how many and which entry is visible
|
||||
// If there is only one result launch this game
|
||||
case Qt::Key_Return:
|
||||
case Qt::Key_Enter: {
|
||||
|
@ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
|
|||
return QObject::eventFilter(obj, event);
|
||||
}
|
||||
|
||||
void GameList::SearchField::setFilterResult(int visable, int total) {
|
||||
void GameList::SearchField::setFilterResult(int visible, int total) {
|
||||
QString result_of_text = tr("of");
|
||||
QString result_text;
|
||||
if (total == 1) {
|
||||
|
@ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) {
|
|||
result_text = tr("results");
|
||||
}
|
||||
label_filter_result->setText(
|
||||
QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text));
|
||||
QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
|
||||
}
|
||||
|
||||
void GameList::SearchField::clear() {
|
||||
|
@ -236,11 +236,13 @@ GameList::~GameList() {
|
|||
}
|
||||
|
||||
void GameList::setFilterFocus() {
|
||||
if (tree_view->model()->rowCount() > 0) {
|
||||
search_field->setFocus();
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::setFilterVisible(bool visablility) {
|
||||
search_field->setVisible(visablility);
|
||||
void GameList::setFilterVisible(bool visibility) {
|
||||
search_field->setVisible(visibility);
|
||||
}
|
||||
|
||||
void GameList::clearFilter() {
|
||||
|
@ -271,8 +273,10 @@ void GameList::DonePopulating() {
|
|||
tree_view->setEnabled(true);
|
||||
int rowCount = tree_view->model()->rowCount();
|
||||
search_field->setFilterResult(rowCount, rowCount);
|
||||
if (rowCount > 0) {
|
||||
search_field->setFocus();
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
QModelIndex item = tree_view->indexAt(menu_location);
|
||||
|
@ -295,6 +299,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
|||
if (!FileUtil::Exists(dir_path.toStdString()) ||
|
||||
!FileUtil::IsDirectory(dir_path.toStdString())) {
|
||||
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
|
||||
search_field->setFilterResult(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
|
||||
class SearchField : public QWidget {
|
||||
public:
|
||||
void setFilterResult(int visable, int total);
|
||||
void setFilterResult(int visible, int total);
|
||||
void clear();
|
||||
void setFocus();
|
||||
explicit SearchField(GameList* parent = nullptr);
|
||||
|
@ -64,7 +64,7 @@ public:
|
|||
|
||||
void clearFilter();
|
||||
void setFilterFocus();
|
||||
void setFilterVisible(bool visablility);
|
||||
void setFilterVisible(bool visibility);
|
||||
|
||||
void PopulateAsync(const QString& dir_path, bool deep_scan);
|
||||
|
||||
|
|
Loading…
Reference in a new issue