From e3e4f27447d8d79ab89bfd40a2831539f79064e8 Mon Sep 17 00:00:00 2001
From: Subv <subv2112@gmail.com>
Date: Wed, 30 Nov 2016 09:37:37 -0500
Subject: [PATCH] ClangFormat: Fixed the clang-format errors

---
 src/video_core/rasterizer.cpp                    |  4 ++--
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 12 ++++++++----
 2 files changed, 10 insertions(+), 6 deletions(-)

diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index f81f529b6..b9f5d4533 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -946,8 +946,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
 
                 // Blend the fog
                 for (unsigned i = 0; i < 3; i++) {
-                    combiner_output[i] =
-                        static_cast<u8>(fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]);
+                    combiner_output[i] = static_cast<u8>(fog_factor * combiner_output[i] +
+                                                         (1.0f - fog_factor) * fog_color[i]);
                 }
             }
 
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e5f4366c1..1b734aaa5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -213,12 +213,16 @@ void RasterizerOpenGL::DrawTriangles() {
 
     // Scissor checks are window-, not viewport-relative, which means that if the cached texture
     // sub-rect changes, the scissor bounds also need to be updated.
-    GLint scissor_x1 = static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
-    GLint scissor_y1 = static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
+    GLint scissor_x1 =
+        static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
+    GLint scissor_y1 =
+        static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
     // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
     // scaling or doing multisampling.
-    GLint scissor_x2 = static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
-    GLint scissor_y2 = static_cast<GLint>(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
+    GLint scissor_x2 =
+        static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
+    GLint scissor_y2 = static_cast<GLint>(
+        rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
 
     if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
         uniform_block_data.data.scissor_x2 != scissor_x2 ||