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https://github.com/Lime3DS/Lime3DS
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proper translation part2
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1 changed files with 3 additions and 3 deletions
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@ -76,7 +76,7 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
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*/
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static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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using GameRegion = Loader::SMDH::GameRegion;
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static const std::map<GameRegion, QString> regions_map = {
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static const std::map<GameRegion, const char*> regions_map = {
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{GameRegion::Japan, QT_TR_NOOP("Japan")},
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{GameRegion::NorthAmerica, QT_TR_NOOP("North America")},
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{GameRegion::Europe, QT_TR_NOOP("Europe")},
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@ -95,9 +95,9 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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return QObject::tr("Region free");
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}
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QString result = regions_map.at(regions.front());
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QString result = QObject::tr(regions_map.at(regions.front()));
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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result += "\n" + regions_map.at(*region);
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result += QStringLiteral("\n") + QObject::tr(regions_map.at(*region));
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}
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return result;
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}
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