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https://github.com/Lime3DS/Lime3DS
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set window size to correspond to framebuffer sizes
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parent
a604eaee54
commit
e4d1ad4bda
2 changed files with 4 additions and 5 deletions
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@ -23,6 +23,7 @@
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*/
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#include "common.h"
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#include "video_core.h"
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#include "emu_window_glfw.h"
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static void OnKeyEvent(GLFWwindow* win, int key, int action) {
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@ -54,7 +55,8 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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render_window_ = glfwCreateWindow(640, 480, "citra", NULL, NULL);
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render_window_ = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), "citra", NULL, NULL);
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// Setup callbacks
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glfwSetWindowUserPointer(render_window_, this);
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@ -22,8 +22,7 @@
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* http://code.google.com/p/gekko-gc-emu/
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*/
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#ifndef CITRA_EMUWINDOW_GLFW_
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#define CITRA_EMUWINDOW_GLFW_
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#pragma once
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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@ -52,5 +51,3 @@ public:
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private:
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};
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#endif // CITRA_EMUWINDOW_GLFW_
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