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https://github.com/Lime3DS/Lime3DS
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main.cpp: Reorganized GMainWindow::InitializeHotkeys
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1 changed files with 17 additions and 14 deletions
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@ -618,6 +618,7 @@ void GMainWindow::InitializeHotkeys() {
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const QString swap_screens = QStringLiteral("Swap Screens");
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const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
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// QAction Hotkeys
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const auto link_action_shortcut = [&](QAction* action, const QString& action_name,
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const bool primary_only = false) {
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static const QString main_window = QStringLiteral("Main Window");
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@ -654,20 +655,7 @@ void GMainWindow::InitializeHotkeys() {
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link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
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link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
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const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
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const char* slot) {
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// This action will fire specifically when secondary_window is in focus
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action->setShortcut(hotkey);
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disconnect(action, SIGNAL(triggered()), this, slot);
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connect(action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(action);
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};
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// Use the same fullscreen hotkey as the main window
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const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
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add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
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SLOT(ToggleSecondaryFullscreen()));
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// QShortcut Hotkeys
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const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
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const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
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const auto* secondary_hotkey = hotkey_registry.GetHotkey(main_window, action_name, secondary_window);
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@ -748,6 +736,21 @@ void GMainWindow::InitializeHotkeys() {
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UpdateStatusBar();
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}
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});
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// Secondary Window QAction Hotkeys
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const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
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const char* slot) {
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// This action will fire specifically when secondary_window is in focus
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action->setShortcut(hotkey);
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disconnect(action, SIGNAL(triggered()), this, slot);
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connect(action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(action);
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};
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// Use the same fullscreen hotkey as the main window
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const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
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add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
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SLOT(ToggleSecondaryFullscreen()));
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}
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void GMainWindow::SetDefaultUIGeometry() {
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