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https://github.com/Lime3DS/Lime3DS
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renamed GC_ALIGNED* macros to MEMORY_ALIGNED*
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1 changed files with 12 additions and 12 deletions
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@ -71,12 +71,12 @@ private:
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#define CHECK_HEAP_INTEGRITY()
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#define CHECK_HEAP_INTEGRITY()
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// Alignment
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// Alignment
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#define GC_ALIGNED16(x) __declspec(align(16)) x
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#define MEMORY_ALIGNED16(x) __declspec(align(16)) x
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#define GC_ALIGNED32(x) __declspec(align(32)) x
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#define MEMORY_ALIGNED32(x) __declspec(align(32)) x
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#define GC_ALIGNED64(x) __declspec(align(64)) x
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#define MEMORY_ALIGNED64(x) __declspec(align(64)) x
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#define GC_ALIGNED128(x) __declspec(align(128)) x
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#define MEMORY_ALIGNED128(x) __declspec(align(128)) x
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#define GC_ALIGNED16_DECL(x) __declspec(align(16)) x
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#define MEMORY_ALIGNED16_DECL(x) __declspec(align(16)) x
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#define GC_ALIGNED64_DECL(x) __declspec(align(64)) x
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#define MEMORY_ALIGNED64_DECL(x) __declspec(align(64)) x
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// Since they are always around on windows
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// Since they are always around on windows
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#define HAVE_WX 1
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#define HAVE_WX 1
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@ -108,12 +108,12 @@ private:
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#define _M_IX86 1
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#define _M_IX86 1
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#endif
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#endif
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#define __forceinline inline __attribute__((always_inline))
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#define __forceinline inline __attribute__((always_inline))
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#define GC_ALIGNED16(x) __attribute__((aligned(16))) x
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#define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x
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#define GC_ALIGNED32(x) __attribute__((aligned(32))) x
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#define MEMORY_ALIGNED32(x) __attribute__((aligned(32))) x
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#define GC_ALIGNED64(x) __attribute__((aligned(64))) x
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#define MEMORY_ALIGNED64(x) __attribute__((aligned(64))) x
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#define GC_ALIGNED128(x) __attribute__((aligned(128))) x
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#define MEMORY_ALIGNED128(x) __attribute__((aligned(128))) x
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#define GC_ALIGNED16_DECL(x) __attribute__((aligned(16))) x
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#define MEMORY_ALIGNED16_DECL(x) __attribute__((aligned(16))) x
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#define GC_ALIGNED64_DECL(x) __attribute__((aligned(64))) x
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#define MEMORY_ALIGNED64_DECL(x) __attribute__((aligned(64))) x
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#endif
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#endif
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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