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https://github.com/Lime3DS/Lime3DS
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Merge pull request #1143 from lioncash/vcore-hdr
video_core: Reorganize headers
This commit is contained in:
commit
ece0f050a9
19 changed files with 56 additions and 62 deletions
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@ -4,10 +4,10 @@
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#include <boost/container/static_vector.hpp>
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#include "clipper.h"
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#include "pica.h"
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#include "rasterizer.h"
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#include "shader/shader_interpreter.h"
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#include "video_core/clipper.h"
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#include "video_core/pica.h"
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#include "video_core/rasterizer.h"
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#include "video_core/shader/shader_interpreter.h"
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namespace Pica {
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@ -2,25 +2,24 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <boost/range/algorithm/fill.hpp>
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#include "common/microprofile.h"
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#include "common/profiler.h"
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#include "core/settings.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hw/gpu.h"
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#include "core/settings.h"
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#include "debug_utils/debug_utils.h"
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#include "clipper.h"
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#include "command_processor.h"
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#include "math.h"
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#include "pica.h"
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#include "primitive_assembly.h"
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#include "renderer_base.h"
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#include "shader/shader_interpreter.h"
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#include "video_core.h"
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#include "video_core/clipper.h"
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#include "video_core/command_processor.h"
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#include "video_core/pica.h"
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#include "video_core/primitive_assembly.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/shader/shader_interpreter.h"
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namespace Pica {
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@ -31,8 +31,7 @@
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#include "video_core/renderer_base.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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#include "debug_utils.h"
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#include "video_core/debug_utils/debug_utils.h"
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using nihstro::DVLBHeader;
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using nihstro::DVLEHeader;
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@ -5,8 +5,8 @@
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#include <cstring>
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#include <unordered_map>
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#include "pica.h"
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#include "shader/shader.h"
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#include "video_core/pica.h"
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#include "video_core/shader/shader.h"
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namespace Pica {
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@ -13,8 +13,8 @@
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "common/logging/log.h"
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namespace Pica {
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@ -2,12 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "pica.h"
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#include "primitive_assembly.h"
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#include "shader/shader_interpreter.h"
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#include "common/logging/log.h"
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#include "video_core/pica.h"
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#include "video_core/primitive_assembly.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/shader/shader_interpreter.h"
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namespace Pica {
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include "common/color.h"
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#include "common/common_types.h"
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@ -10,15 +11,14 @@
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#include "common/microprofile.h"
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#include "common/profiler.h"
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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#include "core/hw/gpu.h"
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#include "debug_utils/debug_utils.h"
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#include "math.h"
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#include "pica.h"
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#include "rasterizer.h"
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#include "shader/shader_interpreter.h"
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#include "video_core/pica.h"
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#include "video_core/rasterizer.h"
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#include "video_core/utils.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/shader/shader_interpreter.h"
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namespace Pica {
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@ -12,9 +12,9 @@
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#include "common/microprofile.h"
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#include "common/profiler.h"
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica.h"
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#include "video_core/utils.h"
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@ -9,11 +9,10 @@
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#include "common/common_types.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/shader/shader_interpreter.h"
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#include "gl_state.h"
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#include "gl_rasterizer_cache.h"
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class RasterizerOpenGL : public HWRasterizer {
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public:
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@ -10,9 +10,9 @@
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#include "core/memory.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/debug_utils/debug_utils.h"
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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FullFlush();
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@ -4,13 +4,13 @@
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#pragma once
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#include "gl_state.h"
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#include "gl_resource_manager.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica.h"
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#include <memory>
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#include <map>
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#include <memory>
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#include "video_core/pica.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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class RasterizerCacheOpenGL : NonCopyable {
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public:
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@ -2,11 +2,11 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "gl_shader_util.h"
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#include "common/logging/log.h"
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#include <vector>
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#include <algorithm>
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#include <vector>
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace ShaderUtil {
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/pica.h"
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#include "video_core/renderer_opengl/gl_state.h"
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OpenGLState OpenGLState::cur_state;
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@ -11,11 +11,11 @@
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#include "common/logging/log.h"
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#include "common/profiler_reporting.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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#include "video_core/debug_utils/debug_utils.h"
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@ -7,9 +7,8 @@
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#include <nihstro/shader_bytecode.h>
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#include "video_core/pica.h"
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#include "shader.h"
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#include "shader_interpreter.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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using nihstro::OpCode;
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using nihstro::Instruction;
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@ -4,7 +4,7 @@
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#pragma once
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#include "shader.h"
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#include "video_core/shader/shader.h"
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namespace Pica {
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#include "common/x64/emitter.h"
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#include "video_core/pica.h"
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#include "shader.h"
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#include "video_core/shader/shader.h"
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using nihstro::Instruction;
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using nihstro::OpCode;
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <stdio.h>
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#include <string.h>
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#include <cstdio>
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#include <cstring>
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#include "video_core/utils.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/emu_window.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core.h"
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#include "renderer_base.h"
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#include "renderer_opengl/renderer_opengl.h"
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#include "pica.h"
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#include "video_core/pica.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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