mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-10-31 12:17:51 +00:00
commit
ed5b275d21
10 changed files with 298 additions and 161 deletions
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@ -16,18 +16,34 @@ EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
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return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
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}
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void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
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if (button == GLFW_MOUSE_BUTTON_LEFT) {
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auto emu_window = GetEmuWindow(win);
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auto layout = emu_window->GetFramebufferLayout();
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double x, y;
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glfwGetCursorPos(win, &x, &y);
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if (action == GLFW_PRESS)
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emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
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else if (action == GLFW_RELEASE)
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emu_window->TouchReleased();
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}
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}
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void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
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GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(x), static_cast<unsigned>(y));
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}
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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int keyboard_id = GetEmuWindow(win)->keyboard_id;
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auto emu_window = GetEmuWindow(win);
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int keyboard_id = emu_window->keyboard_id;
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if (action == GLFW_PRESS) {
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EmuWindow::KeyPressed({key, keyboard_id});
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emu_window->KeyPressed({key, keyboard_id});
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} else if (action == GLFW_RELEASE) {
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EmuWindow::KeyReleased({key, keyboard_id});
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emu_window->KeyReleased({key, keyboard_id});
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}
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Service::HID::PadUpdateComplete();
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}
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/// Whether the window is still open, and a close request hasn't yet been sent
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@ -88,6 +104,8 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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// Setup callbacks
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
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glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
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glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
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glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
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@ -27,6 +27,10 @@ public:
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
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static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
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static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool IsOpen();
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@ -268,14 +268,33 @@ QByteArray GRenderWindow::saveGeometry()
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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{
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EmuWindow::KeyPressed({event->key(), keyboard_id});
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Service::HID::PadUpdateComplete();
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this->KeyPressed({event->key(), keyboard_id});
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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{
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EmuWindow::KeyReleased({event->key(), keyboard_id});
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Service::HID::PadUpdateComplete();
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this->KeyReleased({event->key(), keyboard_id});
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}
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void GRenderWindow::mousePressEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton)
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{
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auto pos = event->pos();
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this->TouchPressed(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
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}
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent *event)
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{
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auto pos = event->pos();
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this->TouchMoved(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton)
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this->TouchReleased();
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}
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void GRenderWindow::ReloadSetKeymaps()
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@ -121,6 +121,10 @@ public:
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void mousePressEvent(QMouseEvent *event) override;
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void mouseMoveEvent(QMouseEvent *event) override;
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void mouseReleaseEvent(QMouseEvent *event) override;
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void ReloadSetKeymaps() override;
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void OnClientAreaResized(unsigned width, unsigned height);
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@ -6,18 +6,61 @@
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#include "video_core/video_core.h"
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void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
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Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
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Service::HID::PadButtonPress(mapped_key);
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pad_state.hex |= KeyMap::GetPadKey(key).hex;
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}
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void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
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Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
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Service::HID::PadButtonRelease(mapped_key);
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pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
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}
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EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) {
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/**
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* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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* @param framebuffer_x Framebuffer x-coordinate to check
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* @param framebuffer_y Framebuffer y-coordinate to check
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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framebuffer_x >= layout.bottom_screen.left &&
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framebuffer_x < layout.bottom_screen.right);
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}
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return;
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touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
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(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
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touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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touch_pressed = true;
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pad_state.touch = 1;
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}
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void EmuWindow::TouchReleased() {
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touch_pressed = false;
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touch_x = 0;
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touch_y = 0;
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pad_state.touch = 0;
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!touch_pressed)
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return;
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if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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TouchPressed(framebuffer_x, framebuffer_y);
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else
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TouchReleased();
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}
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EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
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unsigned height) {
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ASSERT(width > 0);
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ASSERT(height > 0);
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@ -71,10 +71,48 @@ public:
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virtual void ReloadSetKeymaps() = 0;
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/// Signals a key press action to the HID module
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static void KeyPressed(KeyMap::HostDeviceKey key);
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void KeyPressed(KeyMap::HostDeviceKey key);
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/// Signals a key release action to the HID module
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static void KeyReleased(KeyMap::HostDeviceKey key);
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void KeyReleased(KeyMap::HostDeviceKey key);
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/**
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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*/
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
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/// Signal that a touch released event has occurred (e.g. mouse click released)
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void TouchReleased();
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/**
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* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
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* @param framebuffer_x Framebuffer x-coordinate
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* @param framebuffer_y Framebuffer y-coordinate
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*/
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
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/**
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* Gets the current pad state (which buttons are pressed and the circle pad direction).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return PadState object indicating the current pad state
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*/
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const Service::HID::PadState GetPadState() const {
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return pad_state;
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}
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/**
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* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
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* `pressed` is true if the touch screen is currently being pressed
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*/
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const std::tuple<u16, u16, bool>& GetTouchState() const {
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return std::make_tuple(touch_x, touch_y, touch_pressed);
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}
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/**
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* Returns currently active configuration.
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@ -100,21 +138,15 @@ public:
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return framebuffer_layout;
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}
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/**
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* Gets window client area width in logical coordinates.
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* @note For high-DPI systems, this is smaller than the framebuffer size.
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* @note This method is thread-safe
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*/
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std::pair<unsigned,unsigned> GetClientAreaSize() const {
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return std::make_pair(client_area_width, client_area_height);
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}
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protected:
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EmuWindow()
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{
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EmuWindow() {
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// TODO: Find a better place to set this.
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config.min_client_area_size = std::make_pair(400u, 480u);
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active_config = config;
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pad_state.hex = 0;
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touch_x = 0;
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touch_y = 0;
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touch_pressed = false;
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}
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virtual ~EmuWindow() {}
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@ -168,4 +200,11 @@ private:
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WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
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WindowConfig active_config; ///< Internal active configuration
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bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
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u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
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u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
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Service::HID::PadState pad_state;
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};
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@ -12,31 +12,25 @@
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/hle.h"
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#include "video_core/video_core.h"
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namespace Service {
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namespace HID {
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Kernel::SharedPtr<Kernel::SharedMemory> g_shared_mem = nullptr;
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static const int MAX_CIRCLEPAD_POS = 0x9C; ///< Max value for a circle pad position
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Kernel::SharedPtr<Kernel::Event> g_event_pad_or_touch_1;
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Kernel::SharedPtr<Kernel::Event> g_event_pad_or_touch_2;
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Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
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Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
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Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
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// Handle to shared memory region designated to HID_User service
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static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem = nullptr;
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// Next Pad state update information
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static PadState next_state = {{0}};
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static u32 next_index = 0;
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static s16 next_circle_x = 0;
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static s16 next_circle_y = 0;
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// Event handles
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static Kernel::SharedPtr<Kernel::Event> event_pad_or_touch_1 = nullptr;
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static Kernel::SharedPtr<Kernel::Event> event_pad_or_touch_2 = nullptr;
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static Kernel::SharedPtr<Kernel::Event> event_accelerometer = nullptr;
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static Kernel::SharedPtr<Kernel::Event> event_gyroscope = nullptr;
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static Kernel::SharedPtr<Kernel::Event> event_debug_pad = nullptr;
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/**
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* Gets a pointer to the PadData structure inside HID shared memory
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*/
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static inline PadData* GetPadData() {
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if (g_shared_mem == nullptr)
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return nullptr;
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return reinterpret_cast<PadData*>(g_shared_mem->GetPointer().ValueOr(nullptr));
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}
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static u32 next_pad_index = 0;
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static u32 next_touch_index = 0;
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// TODO(peachum):
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// Add a method for setting analog input from joystick device for the circle Pad.
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@ -51,90 +45,69 @@ static inline PadData* GetPadData() {
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// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
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// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
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/**
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* Circle Pad from keys.
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*
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* This is implemented as "pushed all the way to an edge (max) or centered (0)".
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*
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* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
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*/
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static void UpdateNextCirclePadState() {
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static const s16 max_value = 0x9C;
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next_circle_x = next_state.circle_left ? -max_value : 0x0;
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next_circle_x += next_state.circle_right ? max_value : 0x0;
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next_circle_y = next_state.circle_down ? -max_value : 0x0;
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next_circle_y += next_state.circle_up ? max_value : 0x0;
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}
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void HIDUpdate() {
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SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer().ValueOr(nullptr));
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const PadState state = VideoCore::g_emu_window->GetPadState();
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/**
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* Sets a Pad state (button or button combo) as pressed
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*/
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void PadButtonPress(const PadState& pad_state) {
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next_state.hex |= pad_state.hex;
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UpdateNextCirclePadState();
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}
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/**
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* Sets a Pad state (button or button combo) as released
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*/
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void PadButtonRelease(const PadState& pad_state) {
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next_state.hex &= ~pad_state.hex;
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UpdateNextCirclePadState();
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}
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/**
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* Called after all Pad changes to be included in this update have been made,
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* including both Pad key changes and analog circle Pad changes.
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*/
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void PadUpdateComplete() {
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PadData* pad_data = GetPadData();
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if (pad_data == nullptr) {
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if (mem == nullptr) {
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LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!");
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return;
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}
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// Update PadData struct
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pad_data->current_state.hex = next_state.hex;
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pad_data->index = next_index;
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next_index = (next_index + 1) % pad_data->entries.size();
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mem->pad.current_state.hex = state.hex;
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mem->pad.index = next_pad_index;
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++next_touch_index %= mem->pad.entries.size();
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// Get the previous Pad state
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u32 last_entry_index = (pad_data->index - 1) % pad_data->entries.size();
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PadState old_state = pad_data->entries[last_entry_index].current_state;
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u32 last_entry_index = (mem->pad.index - 1) % mem->pad.entries.size();
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PadState old_state = mem->pad.entries[last_entry_index].current_state;
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// Compute bitmask with 1s for bits different from the old state
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PadState changed;
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changed.hex = (next_state.hex ^ old_state.hex);
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// Compute what was added
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PadState additions;
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additions.hex = changed.hex & next_state.hex;
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// Compute what was removed
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PadState removals;
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removals.hex = changed.hex & old_state.hex;
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PadState changed = { { (state.hex ^ old_state.hex) } };
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// Get the current Pad entry
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PadDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
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PadDataEntry* pad_entry = &mem->pad.entries[mem->pad.index];
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// Update entry properties
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current_pad_entry->current_state.hex = next_state.hex;
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current_pad_entry->delta_additions.hex = additions.hex;
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current_pad_entry->delta_removals.hex = removals.hex;
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pad_entry->current_state.hex = state.hex;
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pad_entry->delta_additions.hex = changed.hex & state.hex;
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pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
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// Set circle Pad
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current_pad_entry->circle_pad_x = next_circle_x;
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current_pad_entry->circle_pad_y = next_circle_y;
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pad_entry->circle_pad_x = state.circle_left ? -MAX_CIRCLEPAD_POS :
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state.circle_right ? MAX_CIRCLEPAD_POS : 0x0;
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pad_entry->circle_pad_y = state.circle_down ? -MAX_CIRCLEPAD_POS :
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state.circle_up ? MAX_CIRCLEPAD_POS : 0x0;
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// If we just updated index 0, provide a new timestamp
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if (pad_data->index == 0) {
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pad_data->index_reset_ticks_previous = pad_data->index_reset_ticks;
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pad_data->index_reset_ticks = (s64)Core::g_app_core->GetTicks();
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if (mem->pad.index == 0) {
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mem->pad.index_reset_ticks_previous = mem->pad.index_reset_ticks;
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mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
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}
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mem->touch.index = next_touch_index;
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++next_touch_index %= mem->touch.entries.size();
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// Get the current touch entry
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TouchDataEntry* touch_entry = &mem->touch.entries[mem->touch.index];
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bool pressed = false;
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std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
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touch_entry->valid = pressed ? 1 : 0;
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|
||||
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
|
||||
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
|
||||
// converted to pixel coordinates." (http://3dbrew.org/wiki/HID_Shared_Memory#Offset_0xA8).
|
||||
|
||||
// If we just updated index 0, provide a new timestamp
|
||||
if (mem->touch.index == 0) {
|
||||
mem->touch.index_reset_ticks_previous = mem->touch.index_reset_ticks;
|
||||
mem->touch.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
|
||||
}
|
||||
|
||||
// Signal both handles when there's an update to Pad or touch
|
||||
g_event_pad_or_touch_1->Signal();
|
||||
g_event_pad_or_touch_2->Signal();
|
||||
event_pad_or_touch_1->Signal();
|
||||
event_pad_or_touch_2->Signal();
|
||||
}
|
||||
|
||||
void GetIPCHandles(Service::Interface* self) {
|
||||
|
@ -142,12 +115,12 @@ void GetIPCHandles(Service::Interface* self) {
|
|||
|
||||
cmd_buff[1] = 0; // No error
|
||||
// TODO(yuriks): Return error from SendSyncRequest is this fails (part of IPC marshalling)
|
||||
cmd_buff[3] = Kernel::g_handle_table.Create(Service::HID::g_shared_mem).MoveFrom();
|
||||
cmd_buff[4] = Kernel::g_handle_table.Create(Service::HID::g_event_pad_or_touch_1).MoveFrom();
|
||||
cmd_buff[5] = Kernel::g_handle_table.Create(Service::HID::g_event_pad_or_touch_2).MoveFrom();
|
||||
cmd_buff[6] = Kernel::g_handle_table.Create(Service::HID::g_event_accelerometer).MoveFrom();
|
||||
cmd_buff[7] = Kernel::g_handle_table.Create(Service::HID::g_event_gyroscope).MoveFrom();
|
||||
cmd_buff[8] = Kernel::g_handle_table.Create(Service::HID::g_event_debug_pad).MoveFrom();
|
||||
cmd_buff[3] = Kernel::g_handle_table.Create(Service::HID::shared_mem).MoveFrom();
|
||||
cmd_buff[4] = Kernel::g_handle_table.Create(Service::HID::event_pad_or_touch_1).MoveFrom();
|
||||
cmd_buff[5] = Kernel::g_handle_table.Create(Service::HID::event_pad_or_touch_2).MoveFrom();
|
||||
cmd_buff[6] = Kernel::g_handle_table.Create(Service::HID::event_accelerometer).MoveFrom();
|
||||
cmd_buff[7] = Kernel::g_handle_table.Create(Service::HID::event_gyroscope).MoveFrom();
|
||||
cmd_buff[8] = Kernel::g_handle_table.Create(Service::HID::event_debug_pad).MoveFrom();
|
||||
}
|
||||
|
||||
void HIDInit() {
|
||||
|
@ -156,19 +129,22 @@ void HIDInit() {
|
|||
AddService(new HID_U_Interface);
|
||||
AddService(new HID_SPVR_Interface);
|
||||
|
||||
g_shared_mem = SharedMemory::Create("HID:SharedMem");
|
||||
shared_mem = SharedMemory::Create("HID:SharedMem");
|
||||
|
||||
next_pad_index = 0;
|
||||
next_touch_index = 0;
|
||||
|
||||
// Create event handles
|
||||
g_event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1");
|
||||
g_event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2");
|
||||
g_event_accelerometer = Event::Create(RESETTYPE_ONESHOT, "HID:EventAccelerometer");
|
||||
g_event_gyroscope = Event::Create(RESETTYPE_ONESHOT, "HID:EventGyroscope");
|
||||
g_event_debug_pad = Event::Create(RESETTYPE_ONESHOT, "HID:EventDebugPad");
|
||||
event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1");
|
||||
event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2");
|
||||
event_accelerometer = Event::Create(RESETTYPE_ONESHOT, "HID:EventAccelerometer");
|
||||
event_gyroscope = Event::Create(RESETTYPE_ONESHOT, "HID:EventGyroscope");
|
||||
event_debug_pad = Event::Create(RESETTYPE_ONESHOT, "HID:EventDebugPad");
|
||||
}
|
||||
|
||||
void HIDShutdown() {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
} // namespace HID
|
||||
|
||||
} // namespace Service
|
||||
|
|
|
@ -18,16 +18,6 @@ namespace Kernel {
|
|||
namespace Service {
|
||||
namespace HID {
|
||||
|
||||
// Handle to shared memory region designated to HID_User service
|
||||
extern Kernel::SharedPtr<Kernel::SharedMemory> g_shared_mem;
|
||||
|
||||
// Event handles
|
||||
extern Kernel::SharedPtr<Kernel::Event> g_event_pad_or_touch_1;
|
||||
extern Kernel::SharedPtr<Kernel::Event> g_event_pad_or_touch_2;
|
||||
extern Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
|
||||
extern Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
|
||||
extern Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
|
||||
|
||||
/**
|
||||
* Structure of a Pad controller state.
|
||||
*/
|
||||
|
@ -65,7 +55,7 @@ struct PadState {
|
|||
};
|
||||
|
||||
/**
|
||||
* Structure of a single entry in the PadData's Pad state history array.
|
||||
* Structure of a single entry of Pad state history within HID shared memory
|
||||
*/
|
||||
struct PadDataEntry {
|
||||
PadState current_state;
|
||||
|
@ -77,24 +67,65 @@ struct PadDataEntry {
|
|||
};
|
||||
|
||||
/**
|
||||
* Structure of all data related to the 3DS Pad.
|
||||
* Structure of a single entry of touch state history within HID shared memory
|
||||
*/
|
||||
struct PadData {
|
||||
s64 index_reset_ticks;
|
||||
s64 index_reset_ticks_previous;
|
||||
u32 index; // the index of the last updated Pad state history element
|
||||
|
||||
u32 pad1;
|
||||
u32 pad2;
|
||||
|
||||
PadState current_state; // same as entries[index].current_state
|
||||
u32 raw_circle_pad_data;
|
||||
|
||||
u32 pad3;
|
||||
|
||||
std::array<PadDataEntry, 8> entries; // Pad state history
|
||||
struct TouchDataEntry {
|
||||
u16 x; ///< Y-coordinate of a touchpad press on the lower screen
|
||||
u16 y; ///< X-coordinate of a touchpad press on the lower screen
|
||||
BitField<0, 7, u32> valid; ///< Set to 1 when this entry contains actual X/Y data, otherwise 0
|
||||
};
|
||||
|
||||
/**
|
||||
* Structure of data stored in HID shared memory
|
||||
*/
|
||||
struct SharedMem {
|
||||
/// Pad data, this is used for buttons and the circle pad
|
||||
struct {
|
||||
s64 index_reset_ticks; ///< CPU tick count for when HID module updated entry index 0
|
||||
s64 index_reset_ticks_previous; ///< Previous `index_reset_ticks`
|
||||
u32 index; ///< Index of the last updated pad state entry
|
||||
|
||||
INSERT_PADDING_WORDS(0x2);
|
||||
|
||||
PadState current_state; ///< Current state of the pad buttons
|
||||
|
||||
// TODO(bunnei): Implement `raw_circle_pad_data` field
|
||||
u32 raw_circle_pad_data; ///< Raw (analog) circle pad data, before being converted
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
std::array<PadDataEntry, 8> entries; ///< Last 8 pad entries
|
||||
} pad;
|
||||
|
||||
/// Touchpad data, this is used for touchpad input
|
||||
struct {
|
||||
s64 index_reset_ticks; ///< CPU tick count for when HID module updated entry index 0
|
||||
s64 index_reset_ticks_previous; ///< Previous `index_reset_ticks`
|
||||
u32 index; ///< Index of the last updated touch entry
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
// TODO(bunnei): Implement `raw_entry` field
|
||||
TouchDataEntry raw_entry; ///< Raw (analog) touch data, before being converted
|
||||
|
||||
std::array<TouchDataEntry, 8> entries; ///< Last 8 touch entries, in pixel coordinates
|
||||
} touch;
|
||||
};
|
||||
|
||||
// TODO: MSVC does not support using offsetof() on non-static data members even though this
|
||||
// is technically allowed since C++11. This macro should be enabled once MSVC adds
|
||||
// support for that.
|
||||
#ifndef _MSC_VER
|
||||
#define ASSERT_REG_POSITION(field_name, position) \
|
||||
static_assert(offsetof(SharedMem, field_name) == position * 4, \
|
||||
"Field "#field_name" has invalid position")
|
||||
|
||||
ASSERT_REG_POSITION(pad.index_reset_ticks, 0x0);
|
||||
ASSERT_REG_POSITION(touch.index_reset_ticks, 0x2A);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
#endif // !defined(_MSC_VER)
|
||||
|
||||
// Pre-defined PadStates for single button presses
|
||||
const PadState PAD_NONE = {{0}};
|
||||
const PadState PAD_A = {{1u << 0}};
|
||||
|
@ -140,12 +171,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
|
|||
*/
|
||||
void GetIPCHandles(Interface* self);
|
||||
|
||||
// Methods for updating the HID module's state
|
||||
void PadButtonPress(const PadState& pad_state);
|
||||
void PadButtonRelease(const PadState& pad_state);
|
||||
void PadUpdateComplete();
|
||||
/// Checks for user input updates
|
||||
void HIDUpdate();
|
||||
|
||||
/// Initialize HID service
|
||||
void HIDInit();
|
||||
|
||||
/// Shutdown HID service
|
||||
void HIDShutdown();
|
||||
|
||||
}
|
||||
|
|
|
@ -3,8 +3,6 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/hle/hle.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/shared_memory.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/hid/hid_user.h"
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "core/hle/hle.h"
|
||||
#include "core/hle/service/gsp_gpu.h"
|
||||
#include "core/hle/service/dsp_dsp.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
||||
#include "core/hw/hw.h"
|
||||
#include "core/hw/gpu.h"
|
||||
|
@ -295,6 +296,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
|
|||
// this. Certain games expect this to be periodically signaled.
|
||||
DSP_DSP::SignalInterrupt();
|
||||
|
||||
// Check for user input updates
|
||||
Service::HID::HIDUpdate();
|
||||
|
||||
// Reschedule recurrent event
|
||||
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue