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https://github.com/Lime3DS/Lime3DS
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Threads: Implemented a sequential thread id
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029ff9f1fd
commit
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2 changed files with 19 additions and 4 deletions
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@ -78,6 +78,17 @@ static Common::ThreadQueueList<Handle> thread_ready_queue;
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static Handle current_thread_handle;
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static Thread* current_thread;
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static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
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static u32 next_thread_id; ///< The next available thread id
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/**
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* Gets the next available thread id and increments it
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* @return Next available thread id
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*/
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static u32 NextThreadId() {
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return next_thread_id++;
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}
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/// Gets the current thread
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inline Thread* GetCurrentThread() {
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return current_thread;
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@ -327,9 +338,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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thread_queue.push_back(handle);
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thread_ready_queue.prepare(priority);
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// TODO(Subv): Assign valid ids to each thread, they are much lower than handle values
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// they appear to begin at 276 and continue from there
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thread->thread_id = handle;
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thread->thread_id = NextThreadId();
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thread->status = THREADSTATUS_DORMANT;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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@ -484,6 +493,7 @@ ResultCode GetThreadId(u32* thread_id, Handle handle) {
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void ThreadingInit() {
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next_thread_id = INITIAL_THREAD_ID;
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}
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void ThreadingShutdown() {
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@ -58,7 +58,12 @@ void Reschedule();
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/// Stops the current thread
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ResultCode StopThread(Handle thread, const char* reason);
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// Retrieves the thread id of the specified thread handle
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/**
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* Retrieves the ID of the specified thread handle
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* @param thread_id Will contain the output thread id
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* @param handle Handle to the thread we want
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* @return Whether the function was successful or not
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*/
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ResultCode GetThreadId(u32* thread_id, Handle handle);
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/// Resumes a thread from waiting by marking it as "ready"
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