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https://github.com/Lime3DS/Lime3DS
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Fix crash bugs
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parent
116d22d562
commit
f2de70c3fb
8 changed files with 32 additions and 21 deletions
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@ -123,7 +123,7 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# set up output paths for executable binaries
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin/${CMAKE_BUILD_TYPE})
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# System imported libraries
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14
TODO
14
TODO
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@ -1,6 +1,11 @@
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☐ Save/load UI
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✔ Basic version @done(20-01-03 15:27)
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☐ Multiple slots etc.
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☐ Custom texture cache
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☐ Review constructor/initialization code
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☐ Review core timing events
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☐ Review base class serialization everywhere
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☐ Serialize codeset with an apploader reference instead
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✔ CPU @done(19-08-13 15:41)
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✔ Memory @done(19-08-13 15:41)
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✔ Page tables @done(20-01-05 16:33)
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@ -32,7 +37,6 @@
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Not needed as nothing serializes file buffers
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✘ Replace delay generator with virtual fns @cancelled(20-01-03 13:16)
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While they have no state, the extra refactoring here is unneeded
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☐ Custom texture cache
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✘ MMIO @cancelled(20-01-01 01:06)
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Seems that this whole subsystem is only used in tests
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✘ Movie @cancelled(20-01-01 01:07)
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@ -44,9 +48,6 @@
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✘ Telemetry session @cancelled(20-01-01 01:12)
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Doesn't need to be serialized here
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✔ Replace SERIALIZE_AS_POD with BOOST_IS_BITWISE_SERIALIZABLE @started(20-01-03 13:47) @done(20-01-03 13:58) @lasted(11m22s)
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☐ Review constructor/initialization code
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☐ Review core timing events
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☐ Review base class serialization everywhere
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✔ Fix CI @done(19-12-31 21:32)
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✔ HW @done(19-08-13 15:41)
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✔ GPU regs @done(19-08-13 15:41)
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@ -57,8 +58,8 @@
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✔ PICA state @done(19-08-13 15:41)
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✔ Primitive assembly @done(19-12-22 16:05)
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✔ Shader @done(19-08-13 16:03)
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☐ HLE @started(19-08-13 16:43)
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☐ Kernel @started(19-08-13 16:43)
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✔ HLE @started(19-08-13 16:43) @done(20-01-06 20:37) @lasted(20w6d4h54m19s)
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✔ Kernel @started(19-08-13 16:43) @done(20-01-06 20:37) @lasted(20w6d4h54m17s)
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Most of these require adding Core::Global
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✔ Address arbiter @done(19-08-13 16:40)
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✔ Client port @done(19-08-13 16:40)
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@ -74,7 +75,6 @@
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✔ Process @started(19-08-13 16:43) @done(19-12-22 18:41)
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✔ Code set @started(19-12-22 18:41) @done(20-01-03 15:15) @lasted(1w4d20h34m2s)
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Needs a way to reference loaded images (so we don't serialize the entire ROM as well)
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☐ Serialize codeset with an apploader reference instead
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✔ Resource limit @done(19-08-13 16:43)
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✔ Semaphore @done(19-08-13 16:44)
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✔ Server port @done(19-08-13 16:44)
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BIN
save0.citrasave
Normal file
BIN
save0.citrasave
Normal file
Binary file not shown.
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@ -11,5 +11,4 @@ using oarchive = boost::archive::binary_oarchive;
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#define SERIALIZE_EXPORT_IMPL(A) \
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BOOST_SERIALIZATION_REGISTER_ARCHIVE(iarchive) \
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BOOST_SERIALIZATION_REGISTER_ARCHIVE(oarchive) \
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BOOST_CLASS_EXPORT_IMPLEMENT(A)
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BOOST_SERIALIZATION_REGISTER_ARCHIVE(oarchive)
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@ -44,6 +44,8 @@
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#include "network/network.h"
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#include "video_core/video_core.h"
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#include "core/hle/service/pm/pm_app.h"
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namespace Core {
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/*static*/ System System::s_instance;
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@ -214,8 +216,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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timing = std::make_unique<Timing>();
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
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[this] { PrepareReschedule(); }, system_mode);
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode);
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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@ -420,11 +422,17 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
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}
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void System::Save(std::ostream& stream) const {
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try {
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{
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oarchive oa{stream};
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oa&* this;
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}
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VideoCore::Save(stream);
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error saving: {}", e.what());
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}
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}
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void System::Load(std::istream& stream) {
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@ -198,7 +198,7 @@ private:
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* id of the memory interface and let kernel convert it back to client vaddr. No real unmapping is
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* needed in this case, though.
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*/
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class HLERequestContext : std::enable_shared_from_this<HLERequestContext> {
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class HLERequestContext : public std::enable_shared_from_this<HLERequestContext> {
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public:
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HLERequestContext(KernelSystem& kernel, std::shared_ptr<ServerSession> session,
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std::shared_ptr<Thread> thread);
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@ -75,10 +75,11 @@ ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread) {
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kernel.memory.ReadBlock(*current_process, thread->GetCommandBufferAddress(), cmd_buf.data(),
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cmd_buf.size() * sizeof(u32));
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Kernel::HLERequestContext context(kernel, SharedFrom(this), thread);
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context.PopulateFromIncomingCommandBuffer(cmd_buf.data(), current_process);
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auto context =
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std::make_shared<Kernel::HLERequestContext>(kernel, SharedFrom(this), thread);
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context->PopulateFromIncomingCommandBuffer(cmd_buf.data(), current_process);
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hle_handler->HandleSyncRequest(context);
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hle_handler->HandleSyncRequest(*context);
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ASSERT(thread->status == Kernel::ThreadStatus::Running ||
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thread->status == Kernel::ThreadStatus::WaitHleEvent);
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@ -86,7 +87,7 @@ ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread) {
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// put the thread to sleep then the writing of the command buffer will be deferred to the
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// wakeup callback.
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if (thread->status == Kernel::ThreadStatus::Running) {
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context.WriteToOutgoingCommandBuffer(cmd_buf.data(), *current_process);
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context->WriteToOutgoingCommandBuffer(cmd_buf.data(), *current_process);
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kernel.memory.WriteBlock(*current_process, thread->GetCommandBufferAddress(),
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cmd_buf.data(), cmd_buf.size() * sizeof(u32));
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}
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@ -452,6 +452,9 @@ MemoryRef MemorySystem::GetPhysicalRef(PAddr address) {
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default:
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UNREACHABLE();
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}
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if (offset_into_region >= target_mem->GetSize()) {
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return {nullptr};
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}
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return {target_mem, offset_into_region};
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}
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