svc: updated waitSychronization to not overwrite handle on return, added stub for SleepThread (does nothing)

This commit is contained in:
bunnei 2014-06-01 10:37:19 -04:00
parent ba98e25e97
commit f2f638492b

View file

@ -126,6 +126,14 @@ Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
if (wait) { if (wait) {
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct? Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
Kernel::Reschedule(); Kernel::Reschedule();
// Context switch - Function blocked, is not actually returning (will be "called" again)
// TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch
// (otherwise R0 will be set to whatever is returned, and handle will be invalid when this
// thread is resumed). There is probably a better way of keeping track of state so that we
// don't necessarily have to do this.
return (Result)PARAM(0);
} }
return res; return res;
@ -171,7 +179,13 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct? Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
Kernel::Reschedule(); Kernel::Reschedule();
return 0; // Context switch - Function blocked, is not actually returning (will be "called" again)
// TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch
// (otherwise R0 will be set to whatever is returned, and handle will be invalid when this
// thread is resumed). There is probably a better way of keeping track of state so that we
// don't necessarily have to do this.
return (Result)PARAM(0);
} }
/// Create an address arbiter (to allocate access to shared resources) /// Create an address arbiter (to allocate access to shared resources)
@ -289,6 +303,11 @@ Result ClearEvent(Handle evt) {
return res; return res;
} }
/// Sleep the current thread
void SleepThread(s64 nanoseconds) {
DEBUG_LOG(SVC, "called nanoseconds=%d", nanoseconds);
}
const HLE::FunctionDef SVC_Table[] = { const HLE::FunctionDef SVC_Table[] = {
{0x00, NULL, "Unknown"}, {0x00, NULL, "Unknown"},
{0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"}, {0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"},
@ -300,7 +319,7 @@ const HLE::FunctionDef SVC_Table[] = {
{0x07, NULL, "SetProcessIdealProcessor"}, {0x07, NULL, "SetProcessIdealProcessor"},
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"}, {0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
{0x09, NULL, "ExitThread"}, {0x09, NULL, "ExitThread"},
{0x0A, NULL, "SleepThread"}, {0x0A, WrapV_S64<SleepThread>, "SleepThread"},
{0x0B, NULL, "GetThreadPriority"}, {0x0B, NULL, "GetThreadPriority"},
{0x0C, NULL, "SetThreadPriority"}, {0x0C, NULL, "SetThreadPriority"},
{0x0D, NULL, "GetThreadAffinityMask"}, {0x0D, NULL, "GetThreadAffinityMask"},