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https://github.com/Lime3DS/Lime3DS
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Kernel: Added freeing of kernel objects on emulator shutdown.
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3 changed files with 13 additions and 0 deletions
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@ -132,12 +132,16 @@ Object* ObjectPool::CreateByIDType(int type) {
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}
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}
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/// Initialize the kernel
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void Init() {
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Kernel::ThreadingInit();
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}
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/// Shutdown the kernel
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void Shutdown() {
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Kernel::ThreadingShutdown();
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g_object_pool.Clear(); // Free all kernel objects
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}
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/**
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@ -167,6 +167,12 @@ private:
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extern ObjectPool g_object_pool;
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extern Handle g_main_thread;
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/// Initialize the kernel
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void Init();
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/// Shutdown the kernel
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void Shutdown();
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/**
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* Loads executable stored at specified address
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* @entry_point Entry point in memory of loaded executable
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@ -8,6 +8,7 @@
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#include "core/system.h"
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#include "core/hw/hw.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/kernel.h"
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#include "video_core/video_core.h"
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@ -26,6 +27,7 @@ void Init(EmuWindow* emu_window) {
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HLE::Init();
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CoreTiming::Init();
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VideoCore::Init(emu_window);
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Kernel::Init();
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}
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void RunLoopFor(int cycles) {
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@ -42,6 +44,7 @@ void Shutdown() {
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HLE::Shutdown();
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CoreTiming::Shutdown();
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VideoCore::Shutdown();
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Kernel::Shutdown();
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g_ctr_file_system.Shutdown();
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}
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