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https://github.com/Lime3DS/Lime3DS
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Destroy the callback after the stream is destroyed
Prevents a crash on close if the callback was running on a different thread.
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1 changed files with 0 additions and 2 deletions
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@ -96,8 +96,6 @@ CubebSink::~CubebSink() {
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return;
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return;
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}
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}
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impl->cb = nullptr;
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if (cubeb_stream_stop(impl->stream) != CUBEB_OK) {
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if (cubeb_stream_stop(impl->stream) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
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LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
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}
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}
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