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game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just utilize a reference instead.
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1 changed files with 1 additions and 1 deletions
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@ -228,7 +228,7 @@ public:
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
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return;
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return;
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}
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}
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CompatStatus status = iterator->second;
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const CompatStatus& status = iterator->second;
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setData(compatibility, CompatNumberRole);
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setData(compatibility, CompatNumberRole);
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setText(QObject::tr(status.text));
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setText(QObject::tr(status.text));
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setToolTip(QObject::tr(status.tooltip));
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setToolTip(QObject::tr(status.tooltip));
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