mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-25 08:32:48 -06:00
added initial modules for setting up SysCall HLE
This commit is contained in:
parent
fccbfc208c
commit
f68de21ad1
7 changed files with 862 additions and 0 deletions
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@ -24,6 +24,24 @@ void RunLoop() {
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/// Step the CPU one instruction
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void SingleStep() {
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char current_instr[512];
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if (g_app_core->GetPC() == 0x080D1534) {
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g_disasm->disasm(g_app_core->GetPC(), Memory::Read32(g_app_core->GetPC()), current_instr);
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NOTICE_LOG(ARM11, "0x%08X 0x%08X 0x%08X 0x%08X 0x%08X 0x%08X",
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g_app_core->GetReg(0),
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g_app_core->GetReg(1),
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g_app_core->GetReg(2),
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g_app_core->GetReg(3), Memory::Read32(g_app_core->GetReg(0)), Memory::Read32(g_app_core->GetReg(1)));
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NOTICE_LOG(ARM11, "0x%08X\t%s", g_app_core->GetPC(), current_instr);
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}
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g_app_core->Step();
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HW::Update();
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}
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@ -152,6 +152,7 @@
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<ClCompile Include="elf\elf_reader.cpp" />
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<ClCompile Include="file_sys\directory_file_system.cpp" />
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<ClCompile Include="file_sys\meta_file_system.cpp" />
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<ClCompile Include="hle\hle_syscall.cpp" />
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<ClCompile Include="hw\hw.cpp" />
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<ClCompile Include="hw\hw_lcd.cpp" />
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<ClCompile Include="loader.cpp" />
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@ -182,6 +183,9 @@
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<ClInclude Include="file_sys\directory_file_system.h" />
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<ClInclude Include="file_sys\file_sys.h" />
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<ClInclude Include="file_sys\meta_file_system.h" />
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<ClInclude Include="hle\function_wrappers.h" />
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<ClInclude Include="hle\hle.h" />
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<ClInclude Include="hle\hle_syscall.h" />
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<ClInclude Include="hw\hw.h" />
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<ClInclude Include="hw\hw_lcd.h" />
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<ClInclude Include="loader.h" />
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@ -22,6 +22,9 @@
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<Filter Include="elf">
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<UniqueIdentifier>{7ae34319-6d72-4d12-bc62-9b438ba9241f}</UniqueIdentifier>
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</Filter>
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<Filter Include="hle">
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<UniqueIdentifier>{8b62769e-3e2a-4a57-a7bc-b3b2933c2bc7}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="arm\disassembler\arm_disasm.cpp">
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@ -75,6 +78,9 @@
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<ClCompile Include="mem_map_funcs.cpp" />
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<ClCompile Include="system.cpp" />
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<ClCompile Include="core_timing.cpp" />
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<ClCompile Include="hle\hle_syscall.cpp">
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<Filter>hle</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="arm\disassembler\arm_disasm.h">
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@ -148,6 +154,15 @@
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<ClInclude Include="loader.h" />
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<ClInclude Include="mem_map.h" />
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<ClInclude Include="system.h" />
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<ClInclude Include="hle\hle.h">
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<Filter>hle</Filter>
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</ClInclude>
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<ClInclude Include="hle\function_wrappers.h">
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<Filter>hle</Filter>
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</ClInclude>
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<ClInclude Include="hle\hle_syscall.h">
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<Filter>hle</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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726
src/core/hle/function_wrappers.h
Normal file
726
src/core/hle/function_wrappers.h
Normal file
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@ -0,0 +1,726 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "common/common_types.h"
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#include "core/mem_map.h"
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#include "core/hle/hle.h"
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// For easy parameter parsing and return value processing.
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//32bit wrappers
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template<void func()> void WrapV_V() {
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func();
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}
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template<u32 func()> void WrapU_V() {
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RETURN(func());
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}
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template<int func(void *, const char *)> void WrapI_VC() {
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u32 retval = func(Memory::GetPointer(PARAM(0)), Memory::GetCharPointer(PARAM(1)));
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RETURN(retval);
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}
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template<u32 func(int, void *, int)> void WrapU_IVI() {
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u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)), PARAM(2));
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RETURN(retval);
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}
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template<int func(const char *, int, int, u32)> void WrapI_CIIU() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(int, const char *, u32, void *, void *, u32, int)> void WrapI_ICUVVUI() {
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u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), Memory::GetPointer(PARAM(3)),Memory::GetPointer(PARAM(4)), PARAM(5), PARAM(6) );
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RETURN(retval);
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}
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// Hm, do so many params get passed in registers?
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template<int func(const char *, int, const char *, int, int, int, int, int)> void WrapI_CICIIIII() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), Memory::GetCharPointer(PARAM(2)),
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PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7));
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RETURN(retval);
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}
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// Hm, do so many params get passed in registers?
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template<int func(const char *, int, int, int, int, int, int)> void WrapI_CIIIIII() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
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PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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// Hm, do so many params get passed in registers?
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template<int func(int, int, int, int, int, int, u32)> void WrapI_IIIIIIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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// Hm, do so many params get passed in registers?
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template<int func(int, int, int, int, int, int, int, int, u32)> void WrapI_IIIIIIIIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7), PARAM(8));
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RETURN(retval);
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}
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template<u32 func(int, void *)> void WrapU_IV() {
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u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)));
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RETURN(retval);
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}
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template<float func()> void WrapF_V() {
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RETURNF(func());
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}
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// TODO: Not sure about the floating point parameter passing
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template<float func(int, float, u32)> void WrapF_IFU() {
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RETURNF(func(PARAM(0), PARAMF(0), PARAM(1)));
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}
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template<u32 func(u32)> void WrapU_U() {
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u32 retval = func(PARAM(0));
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RETURN(retval);
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}
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template<u32 func(u32, int)> void WrapU_UI() {
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u32 retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(u32)> void WrapI_U() {
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int retval = func(PARAM(0));
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RETURN(retval);
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}
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template<int func(u32, int)> void WrapI_UI() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(u32, int, int, u32)> void WrapI_UIIU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<u32 func(int, u32, int)> void WrapU_IUI() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(u32, u32)> void WrapI_UU() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(u32, float, float)> void WrapI_UFF() {
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// Not sure about the float arguments.
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int retval = func(PARAM(0), PARAMF(0), PARAMF(1));
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RETURN(retval);
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}
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template<int func(u32, u32, u32)> void WrapI_UUU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, int)> void WrapI_UUUI() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, int, int, int,int )> void WrapI_UUUIIII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, u32)> void WrapI_UUUU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, u32, u32)> void WrapI_UUUUU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func()> void WrapI_V() {
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int retval = func();
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RETURN(retval);
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}
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template<u32 func(int)> void WrapU_I() {
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u32 retval = func(PARAM(0));
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RETURN(retval);
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}
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template<u32 func(int, int, u32)> void WrapU_IIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(int)> void WrapI_I() {
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int retval = func(PARAM(0));
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RETURN(retval);
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}
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template<void func(u32)> void WrapV_U() {
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func(PARAM(0));
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}
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template<void func(int)> void WrapV_I() {
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func(PARAM(0));
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}
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template<void func(u32, u32)> void WrapV_UU() {
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func(PARAM(0), PARAM(1));
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}
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template<void func(int, int)> void WrapV_II() {
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func(PARAM(0), PARAM(1));
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}
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template<void func(u32, const char *)> void WrapV_UC() {
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func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
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}
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template<int func(u32, const char *)> void WrapI_UC() {
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int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
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RETURN(retval);
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}
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template<int func(u32, const char *, int)> void WrapI_UCI() {
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int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2));
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RETURN(retval);
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}
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template<u32 func(u32, int , int , int, int, int)> void WrapU_UIIIII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
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RETURN(retval);
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}
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template<u32 func(u32, int , int , int, u32)> void WrapU_UIIIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<u32 func(u32, int , int , int, int, int, int)> void WrapU_UIIIIII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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template<u32 func(u32, u32)> void WrapU_UU() {
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u32 retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<u32 func(u32, u32, int)> void WrapU_UUI() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<u32 func(u32, u32, int, int)> void WrapU_UUII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<u32 func(const char *, u32, u32, u32)> void WrapU_CUUU() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<void func(u32, int, u32, int, int)> void WrapV_UIUII() {
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func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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}
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template<u32 func(u32, int, u32, int, int)> void WrapU_UIUII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(u32, int, u32, int, int)> void WrapI_UIUII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<u32 func(u32, int, u32, int)> void WrapU_UIUI() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, int, u32, int)> void WrapI_UIUI() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<u32 func(u32, int, u32)> void WrapU_UIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<u32 func(u32, int, u32, u32)> void WrapU_UIUU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<u32 func(u32, int, int)> void WrapU_UII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<u32 func(u32, int, int, u32)> void WrapU_UIIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, int, int, u32, u32)> void WrapI_UIIUU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(u32, u32, int, int)> void WrapI_UUII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, u32, int, int, int)> void WrapI_UUIII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<void func(u32, int, int, int)> void WrapV_UIII() {
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func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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}
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template<void func(u32, int, int, int, int, int)> void WrapV_UIIIII() {
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func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
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}
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template<void func(u32, int, int)> void WrapV_UII() {
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func(PARAM(0), PARAM(1), PARAM(2));
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}
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template<u32 func(int, u32)> void WrapU_IU() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(int, u32)> void WrapI_IU() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(u32, u32, int)> void WrapI_UUI() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(u32, u32, int, u32)> void WrapI_UUIU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(int, int)> void WrapI_II() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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|
||||
template<int func(int, int, int)> void WrapI_III() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, int)> void WrapI_IUI() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, int, int, int)> void WrapI_IIII() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(u32, int, int, int)> void WrapI_UIII() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, int, int, u32, int)> void WrapI_IIIUI() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32, int, int)> void WrapI_IUUII() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, const char *, int, u32, u32)> void WrapI_ICIUU() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, int, u32)> void WrapI_IIU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(int, u32)> void WrapV_IU() {
|
||||
func(PARAM(0), PARAM(1));
|
||||
}
|
||||
|
||||
template<void func(u32, int)> void WrapV_UI() {
|
||||
func(PARAM(0), PARAM(1));
|
||||
}
|
||||
|
||||
template<u32 func(const char *)> void WrapU_C() {
|
||||
u32 retval = func(Memory::GetCharPointer(PARAM(0)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, const char *, const char *, u32)> void WrapU_CCCU() {
|
||||
u32 retval = func(Memory::GetCharPointer(PARAM(0)),
|
||||
Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)),
|
||||
PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *)> void WrapI_C() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32)> void WrapI_CU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, int)> void WrapI_CUI() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, const char *, int, u32)> void WrapI_ICIU() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, int, u32)> void WrapI_CIU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, u32)> void WrapI_CUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, u32, u32)> void WrapI_CUUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, const char*, int, int)> void WrapI_CCII() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, u32, int, u32, u32)> void WrapI_CUUIUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, int, int, u32, int, int)> void WrapI_CIIUII() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, int, u32, u32, u32)> void WrapI_CIUUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, u32, u32, u32, u32)> void WrapI_CUUUUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, u32)> void WrapU_CU() {
|
||||
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
|
||||
RETURN((u32) retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, const char *)> void WrapU_UC() {
|
||||
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, u32, u32)> void WrapU_CUU() {
|
||||
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN((u32) retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, int, int)> void WrapU_III() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, int)> void WrapU_II() {
|
||||
u32 retval = func(PARAM(0), PARAM(1));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, int, int, int)> void WrapU_IIII() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, u32, u32)> void WrapU_IUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, u32, u32, u32)> void WrapU_IUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, u32, u32, u32, u32)> void WrapU_IUUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32)> void WrapU_UUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(int, u32, u32)> void WrapV_IUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2));
|
||||
}
|
||||
|
||||
template<void func(int, int, u32)> void WrapV_IIU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2));
|
||||
}
|
||||
|
||||
template<void func(u32, int, u32)> void WrapV_UIU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2));
|
||||
}
|
||||
|
||||
template<int func(u32, int, u32)> void WrapI_UIU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(int, u32, u32, u32, u32)> void WrapV_IUUUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
}
|
||||
|
||||
template<void func(u32, u32, u32)> void WrapV_UUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2));
|
||||
}
|
||||
|
||||
template<void func(u32, u32, u32, u32)> void WrapV_UUUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
}
|
||||
|
||||
template<void func(const char *, u32, int, u32)> void WrapV_CUIU() {
|
||||
func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, int, u32)> void WrapI_CUIU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(u32, const char *, u32, int, u32)> void WrapV_UCUIU() {
|
||||
func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3),
|
||||
PARAM(4));
|
||||
}
|
||||
|
||||
template<int func(u32, const char *, u32, int, u32)> void WrapI_UCUIU() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2),
|
||||
PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(const char *, u32, int, int, u32)> void WrapV_CUIIU() {
|
||||
func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3),
|
||||
PARAM(4));
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, int, int, u32)> void WrapI_CUIIU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, u32)> void WrapU_UUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, const char *, u32, u32)> void WrapU_UCUU() {
|
||||
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, int)> void WrapU_UUUI() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, int, u32)> void WrapU_UUUIU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, int, u32, int)> void WrapU_UUUIUI() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, int, u32)> void WrapU_UUIU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, int, int, int)> void WrapU_UIII() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32, u32, u32)> void WrapI_IUUUU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32, u32, u32, u32)> void WrapI_IUUUUU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, int, int)> void WrapI_IUII() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
template<u32 func(u32, u32, u32, u32, u32)> void WrapU_UUUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(u32, u32, u32, u32, u32)> void WrapV_UUUUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
}
|
||||
|
||||
template<u32 func(const char *, const char *)> void WrapU_CC() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)),
|
||||
Memory::GetCharPointer(PARAM(1)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(const char *, int)> void WrapV_CI() {
|
||||
func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
|
||||
}
|
||||
|
||||
template<u32 func(const char *, int)> void WrapU_CI() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, int, int)> void WrapU_CII() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, int, u32, int, u32)> void WrapU_CIUIU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, int, u32, int, u32, int)> void WrapU_CIUIUI() {
|
||||
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4),
|
||||
PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32, u32)> void WrapI_IUUU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32)> void WrapI_IUU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(u32, int, u32, u32)> void WrapI_UIUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, const char *)> void WrapI_IC() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template <int func(int, const char *, const char *, u32, int)> void WrapI_ICCUI() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template <int func(int, const char *, const char *, int)> void WrapI_ICCI() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template <int func(const char *, int, int)> void WrapI_CII() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template <int func(int, const char *, int)> void WrapI_ICI() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, void *, void *, void *, void *, u32, int)> void WrapI_IVVVVUI(){
|
||||
u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)), Memory::GetPointer(PARAM(2)), Memory::GetPointer(PARAM(3)), Memory::GetPointer(PARAM(4)), PARAM(5), PARAM(6) );
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, const char *, u32, void *, int, int, int)> void WrapI_ICUVIII(){
|
||||
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), Memory::GetPointer(PARAM(3)), PARAM(4), PARAM(5), PARAM(6));
|
||||
RETURN(retval);
|
||||
}
|
35
src/core/hle/hle.h
Normal file
35
src/core/hle/hle.h
Normal file
|
@ -0,0 +1,35 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef void (*HLEFunc)();
|
||||
typedef void (*SysCallFunc)();
|
||||
|
||||
struct HLEFunction {
|
||||
u32 id;
|
||||
HLEFunc func;
|
||||
const char* name;
|
||||
u32 flags;
|
||||
};
|
||||
|
||||
struct HLEModule {
|
||||
const char* name;
|
||||
int num_funcs;
|
||||
const HLEFunction* func_table;
|
||||
};
|
||||
|
||||
struct SysCall {
|
||||
u8 id;
|
||||
SysCallFunc func;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
#define PARAM(n) Core::g_app_core->GetReg(n)
|
||||
#define RETURN(n) Core::g_app_core->SetReg(0, n)
|
22
src/core/hle/hle_syscall.cpp
Normal file
22
src/core/hle/hle_syscall.cpp
Normal file
|
@ -0,0 +1,22 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/hle/function_wrappers.h"
|
||||
#include "core/hle/hle_syscall.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
Result SVC_ConnectToPort(void* out, const char* port_name) {
|
||||
NOTICE_LOG(OSHLE, "SVC_ConnectToPort called, port_name: %s", port_name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const SysCall SysCallTable[] = {
|
||||
{0x2D, WrapI_VC<SVC_ConnectToPort>, "svcConnectToPort"},
|
||||
};
|
||||
|
||||
void Register_SysCalls() {
|
||||
}
|
42
src/core/hle/hle_syscall.h
Normal file
42
src/core/hle/hle_syscall.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//template <class T>
|
||||
//class KernelObject {
|
||||
//public:
|
||||
// virtual ~KernelObject() {}
|
||||
//
|
||||
// T GetNative() const {
|
||||
// return m_native;
|
||||
// }
|
||||
//
|
||||
// void SetNative(const T& native) {
|
||||
// m_native = native;
|
||||
// }
|
||||
//
|
||||
// virtual const char *GetTypeName() {return "[BAD KERNEL OBJECT TYPE]";}
|
||||
// virtual const char *GetName() {return "[UNKNOWN KERNEL OBJECT]";}
|
||||
//
|
||||
//private:
|
||||
// T m_native;
|
||||
//};
|
||||
|
||||
//class Handle : public KernelObject<u32> {
|
||||
// const char* GetTypeName() {
|
||||
// return "Handle";
|
||||
// }
|
||||
//};
|
||||
|
||||
|
||||
typedef u32 Handle;
|
||||
typedef s32 Result;
|
||||
|
||||
|
||||
Result ConnectToPort(Handle* out, const char* port_name);
|
Loading…
Reference in a new issue