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https://github.com/Lime3DS/Lime3DS
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gl_rasterizer: Fix minor warnings and improve readability
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e6137d7874
commit
fc450edd14
1 changed files with 30 additions and 63 deletions
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@ -35,10 +35,10 @@ static bool IsVendorIntel() {
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RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
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: vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE),
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
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index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false),
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texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE),
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index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE),
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE),
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texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE) {
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// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
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state.clip_distance[0] = true;
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@ -157,7 +157,9 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
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glEnable(GL_BLEND);
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SyncEntireState();
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// Explicitly call the derived version to avoid warnings about calling virtual
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// methods in the constructor
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RasterizerOpenGL::SyncEntireState();
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}
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RasterizerOpenGL::~RasterizerOpenGL() = default;
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@ -628,6 +630,18 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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}
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};
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auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face,
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Pica::Texture::TextureInfo& info) {
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info.physical_address = regs.texturing.GetCubePhysicalAddress(face);
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Surface surface = res_cache.GetTextureSurface(info);
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if (surface != nullptr) {
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CheckBarrier(target = surface->texture.handle);
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} else {
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target = 0;
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}
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};
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// Sync and bind the texture surfaces
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const auto pica_textures = regs.texturing.GetTextures();
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for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
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@ -647,65 +661,15 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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continue;
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}
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case TextureType::ShadowCube: {
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Pica::Texture::TextureInfo info = Pica::Texture::TextureInfo::FromPicaRegister(
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texture.config, texture.format);
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Surface surface;
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using CubeFace = Pica::TexturingRegs::CubeFace;
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info.physical_address =
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regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX);
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surface = res_cache.GetTextureSurface(info);
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if (surface != nullptr) {
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CheckBarrier(state.image_shadow_texture_px = surface->texture.handle);
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} else {
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state.image_shadow_texture_px = 0;
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}
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info.physical_address =
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regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX);
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surface = res_cache.GetTextureSurface(info);
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if (surface != nullptr) {
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CheckBarrier(state.image_shadow_texture_nx = surface->texture.handle);
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} else {
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state.image_shadow_texture_nx = 0;
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}
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info.physical_address =
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regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY);
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surface = res_cache.GetTextureSurface(info);
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if (surface != nullptr) {
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CheckBarrier(state.image_shadow_texture_py = surface->texture.handle);
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} else {
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state.image_shadow_texture_py = 0;
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}
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info.physical_address =
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regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY);
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surface = res_cache.GetTextureSurface(info);
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if (surface != nullptr) {
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CheckBarrier(state.image_shadow_texture_ny = surface->texture.handle);
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} else {
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state.image_shadow_texture_ny = 0;
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}
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info.physical_address =
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regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ);
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surface = res_cache.GetTextureSurface(info);
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if (surface != nullptr) {
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CheckBarrier(state.image_shadow_texture_pz = surface->texture.handle);
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} else {
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state.image_shadow_texture_pz = 0;
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}
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info.physical_address =
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regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ);
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surface = res_cache.GetTextureSurface(info);
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if (surface != nullptr) {
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CheckBarrier(state.image_shadow_texture_nz = surface->texture.handle);
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} else {
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state.image_shadow_texture_nz = 0;
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}
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auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config,
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texture.format);
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BindCubeFace(state.image_shadow_texture_px, CubeFace::PositiveX, info);
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BindCubeFace(state.image_shadow_texture_nx, CubeFace::NegativeX, info);
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BindCubeFace(state.image_shadow_texture_py, CubeFace::PositiveY, info);
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BindCubeFace(state.image_shadow_texture_ny, CubeFace::NegativeY, info);
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BindCubeFace(state.image_shadow_texture_pz, CubeFace::PositiveZ, info);
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BindCubeFace(state.image_shadow_texture_nz, CubeFace::NegativeZ, info);
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continue;
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}
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case TextureType::TextureCube:
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@ -725,7 +689,10 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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texture_cube_sampler.SyncWithConfig(texture.config);
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state.texture_units[texture_index].texture_2d = 0;
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continue; // Texture unit 0 setup finished. Continue to next unit
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default:
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break;
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}
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state.texture_cube_unit.texture_cube = 0;
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}
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