mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
ASSERT that shader was linked successfully
This commit is contained in:
parent
4088afe23c
commit
fc4591fa49
1 changed files with 2 additions and 0 deletions
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
|
||||
|
@ -87,6 +88,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
|
|||
LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
|
||||
LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
|
||||
}
|
||||
ASSERT_MSG(result == GL_TRUE, "Shader not linked");
|
||||
|
||||
glDeleteShader(vertex_shader_id);
|
||||
glDeleteShader(fragment_shader_id);
|
||||
|
|
Loading…
Reference in a new issue