This is equivalent to doing:
push_back(std::string(""));
which is likely not to cause issues, assuming a decent std::string
implementation with small-string optimizations implemented in its
design, however it's still a little unnecessary to copy that buffer
regardless. Instead, we can use emplace_back() to directly construct the
empty string within the std::vector instance, eliminating any possible
overhead from the copy.
We can just use the variant of std::string's replace() function that can
replace an occurrence with N copies of the same character, eliminating
the need to allocate a std::string containing a buffer of spaces.
Allows avoiding constructing std::string instances, since this only
reads an arbitrary sequence of characters.
We can also make ParseFilterRule() internal, since it doesn't depend on
any private instance state of Filter
These can just use a view to a string since its only comparing against
two names in both cases for matches. This avoids constructing
std::string instances where they aren't necessary.
We can just leverage std::unique_ptr to automatically close these for us
in error cases instead of jumping to the end of the function to call
fclose on them.
This avoids a redundant std::string construction if a key doesn't exist
in the map already.
e.g.
data[key] requires constructing a new default instance of the value in
the map (but this is wasteful, since we're already setting something
into the map over top of it).
In dark theme, it is very hard to see the connected/disconnected icons because they are dark too. So I added two white-coloured icons for the dark theme. This also fixed an issue where theme update does not change the icon on the status bar.
Note: according to cppreference it is necessary to convert char to unsigned char when using std::tolower and std::toupper, otherwise the behaviour would be undefined.
This allows LLE library applets (like swkbd) to properly close and return to the application instead of hanging.
There is still a bug in our rasterizer cache that may cause crashes some time after an applet is closed, but that is tangential to this change and should be tackled separately.
Currently LLE applets cannot exit properly in Citra and causes Citra to hang. We are already providing HLE for applets, and the LLE applets are preventing users who dumped their system files from using the applets correctly. Before the further fix is done, I think we should temporaily disable loading LLE applets.
When you change the language when a game is running, the "Continue" action in the "Emulation" menu would become "Start". This commit fixes the issue by checking and setting it if it should be "Continue". It seems that this is the only place with this issue.
The hotkey widget has a separate class defined for it, and qt cannot automatically retranslate it when retranslateUi is called. This commit explicitly calls the function to retranslate the hotkey dialog.
Previously, once you change language, the texts in the buttons in the Input tab will disappear. It is because the default text in the buttons are empty, and we did not update the text after translations are reloaded, aka texts are reset. This commit fixed the issue.
Due to a bug of Qt Linguist, the spliters in numbers cannot be parsed correctly and will cause strange issues. As far as I know, this caused 4 texts to be untranslated (translation source for them are not generated). Before the Qt bug is fixed (and we move to that version), I think we can temporarily remove the spliters from the numbers.
Previously for installed titles, the file type would be NCCH (assumed as CXI) and the extension would be ".app". This would trigger a warning of the file "having a different type than its extension", which is actually not true here.
This doesn't depend on class state at all, so this can be made internal.
While we're at it, amend the function to take its arguments by const reference.
QString initializes to an empty string by default, so this does nothing
meaningful. While we're at it, use a constructor initializer list for
initializing the gamelist member variable.
These operators don't modify internal class state, so they can be made
const member functions. While we're at it, drop the unnecessary inline
keywords. Member functions that are defined in the class declaration are
already inline by default.
This provides the equivalent behavior, but without as much boilerplate.
While we're at it, explicitly default the move constructor, since we
have a move-assignment operator defined.
* Add virtual SharedFont; Load if dumped is missing
* Move open_source_archives to externals; add readme and git hash to open_source_archives
* Updated shared font to newest version: m fixed, symbols fixed