shinyquagsire23
714206e4ce
Service/FS: Mark FileBackend's Write as non-const
2017-11-05 13:26:29 -07:00
wwylele
f775a3781b
FileSys: remove unused DiskArchive
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All "subclasses" of DiskArchive are splitted out. This class is useless
2016-11-19 18:55:34 +02:00
wwylele
9a0405858a
FileSys: remove Open from FileBackend
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Same as directory, file shouldn't expose Open either.
2016-11-19 17:17:19 +02:00
wwylele
0e754875d1
FileSys: remove Open from DirectoryBackend
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Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-19 17:17:19 +02:00
wwylele
4dd8a831bd
FileSys: make Archive interfaces return error code
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and make the mode parameter a reference since it is a BitField union
2016-11-01 18:30:32 +02:00
wwylele
96b0e9476b
fs: implement DeleteDirectoryRecursively
2016-10-02 11:29:16 +08:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Subv
95b34f8081
HLE/FS: Return the proper error codes when opening files.
2016-03-20 14:28:22 -05:00
Subv
96f0e32f83
HLE/FS: Return the proper error codes on file Read/Write operations.
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These operations are limited by the open flags specified while opening the file.
2016-03-20 14:28:17 -05:00
Subv
09b0564c75
HLE/FS: Corrected the error codes for DeleteFile
2016-03-20 14:28:14 -05:00
Subv
381a5c053f
HLE/FS: FS::CreateFile takes an u64 for the file size.
2016-03-20 14:28:08 -05:00
archshift
5dfd2dba70
Implement FS_User::GetFreeBytes
2015-10-27 23:33:59 -07:00
Lioncash
d7bfda3e26
disk_archive: Remove unimplemented constructor declarations
2015-09-09 23:49:03 -04:00
Yuri Kunde Schlesner
a1f08788d9
Archive: Correct a few incorrect types in function signatures
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Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13 21:10:12 -03:00
Emmanuel Gil Peyrot
e5fcabdd69
Core: Cleanup file_sys includes.
2015-06-28 00:36:54 +01:00
Yuri Kunde Schlesner
6f89d25f90
FileSys: Clean-up includes, de-inline destructors
2015-05-06 23:45:06 -03:00
Emmanuel Gil Peyrot
bdcf28e3bc
Headers: Add some forgotten overrides, thanks clang!
2015-04-14 21:18:25 +02:00
Yuri Kunde Schlesner
3f1a3952d7
FS: Allow multiple instances of the same archive type to be open at once
2015-02-10 13:43:44 -02:00
Yuri Kunde Schlesner
930e13cb2c
FileSys: Fix crash bug in DiskFile exposed by #400
2015-01-03 18:28:37 -02:00
Yuri Kunde Schlesner
19b2e739c5
FileSys: Fix a few memory leaks
2015-01-03 17:16:16 -02:00
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
Emmanuel Gil Peyrot
bbe0bf1332
FileSys: Clean up according to the coding style, and remove redundant namespaced names.
2014-12-24 01:49:48 +00:00
Subv
6115f013a9
CFG: Create a new subfolder cfg inside service to handle cfg
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Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
archshift
0625dd09ea
Added CreateFile to the FS_USER service
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Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00