Commit graph

47 commits

Author SHA1 Message Date
blitzingeagle
daca34930c Update .gitmodules to relocated repo 2024-03-04 16:34:54 -05:00
Wunk
e13735b624
video_core: Implement an arm64 shader-jit backend (#7002)
* externals: Add oaksim submodule

Used for emitting ARM64 assembly

* common: Implement aarch64 ABI

Utilize oaknut to implement a stack frame.

* tests: Allow shader-jit tests for x64 and a64

Run the shader-jit tests for both x86_64 and arm64 targets

* video_core: Initialize arm64 shader-jit backend

Passes all current unit tests!

* shader_jit_a64: protect/unprotect memory when jit-ing

Required on MacOS. Memory needs to be fully unprotected and then
re-protected when writing or there will be memory access errors on
MacOS.

* shader_jit_a64: Fix ARM64-Imm overflow

These conditionals were throwing exceptions since the immediate values
were overflowing the available space in the `EOR` instructions. Instead
they are generated from `MOV` and then `EOR`-ed after.

* shader_jit_a64: Fix Geometry shader conditional

* shader_jit_a64: Replace `ADRL` with `MOVP2R`

Fixes some immediate-generation exceptions.

* common/aarch64: Fix CallFarFunction

* shader_jit_a64: Optimize `SantitizedMul`

Co-authored-by: merryhime <merryhime@users.noreply.github.com>

* shader_jit_a64: Fix address register offset behavior

Based on https://github.com/citra-emu/citra/pull/6942
Passes unit tests.

* shader_jit_a64: Fix `RET` address offset

A64 stack is 16-byte aligned rather than 8. So a direct port of the x64
code won't work. Fixes weird branches into invalid memory for any
shaders with subroutines.

* shader_jit_a64: Increase max program size

Tuned for A64 program size.

* shader_jit_a64: Use `UBFX` for extracting loop-state

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Optimize `SUB+CMP` to `SUBS`

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Optimize `CMP+B` to `CBNZ`

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Use `FMOV` for `ONE` vector

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Remove x86-specific documentation

* shader_jit_a64: Use `UBFX` to extract exponent

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Remove redundant MIN/MAX `SRC2`-NaN check

Special handling only needs to check SRC1 for NaN, not SRC2.
It would work as follows in the four possible cases:

No NaN: No special handling needed.
Only SRC1 is NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked.
Only SRC2 is NaN: FMAX automatically picks SRC2 because it always picks the NaN if there is one.
Both SRC1 and SRC2 are NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked.

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit/tests:: Add catch-stringifier for vec2f/vec3f

* shader_jit/tests: Add Dest Mask unit test

* shader_jit_a64: Fix Dest-Mask `BSL` operand order

Passes the dest-mask unit tests now.

* shader_jit_a64: Use `MOVI` for DestEnable mask

Accelerate certain cases of masking with MOVI as well

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit/tests: Add source-swizzle unit test

This is not expansive. Generating all `4^4` cases seems to make Catch2
crash. So I've added some component-masking(non-reordering) tests based
on the Dest-Mask unit-test and some additional ones to test
broadcasts/splats and component re-ordering.

* shader_jit_a64: Fix swizzle index generation

This was still generating `SHUFPS` indices and not the ones that we wanted for the `TBL` instruction. Passes all unit tests now.

* shader_jit/tests: Add `ShaderSetup` constructor to `ShaderTest`

Rather than using the direct output of `CompileShaderSetup` allow a
`ShaderSetup` object to be passed in directly.  This enabled the ability
emit assembly that is not directly supported by nihstro.

* shader_jit/tests: Add `CALL` unit-test

Tests nested `CALL` instructions to eventually reach an `EX2`
instruction.

EX2 is picked in particular since it is implemented as an even deeper
dispatch and ensures subroutines are properly implemented between `CALL`
instructions and implementation-calls.

* shader_jit_a64: Fix nested `BL` subroutines

`lr` was getting writen over by nested calls to `BL`, causing undefined
behavior with mixtures of `CALL`, `EX2`, and `LG2` instructions.

Each usage of `BL` is now protected with a stach push/pop to preserve
and restore teh `lr` register to allow nested subroutines to work
properly.

* shader_jit/tests: Allocate generated tests on heap

Each of these generated shader-test objects were causing the stack to
overflow.  Allocate each of the generated tests on the heap and use
unique_ptr so they only exist within the life-time of the `REQUIRE`
statement.

* shader_jit_a64: Preserve `lr` register from external function calls

`EMIT` makes an external function call, and should be preserving `lr`

* shader_jit/tests: Add `MAD` unit-test

The Inline Asm version requires an upstream fix:
https://github.com/neobrain/nihstro/issues/68

Instead, the program code is manually configured and added.

* shader_jit/tests: Fix uninitialized instructions

These `union`-type instruction-types were uninitialized, causing tests
to indeterminantly fail at times.

* shader_jit_a64: Remove unneeded `MOV`

Residue from the direct-port of x64 code.

* shader_jit_a64: Use `std::array` for `instr_table`

Add some type-safety and const-correctness around this type as well.

* shader_jit_a64: Avoid c-style offset casting

Add some more const-correctness to this function as well.

* video_core: Add arch preprocessor comments

* common/aarch64: Use X16 as the veneer register

https://developer.arm.com/documentation/102374/0101/Procedure-Call-Standard

* shader_jit/tests: Add uniform reading unit-test

Particularly to ensure that addresses are being properly truncated

* common/aarch64: Use `X0` as `ABI_RETURN`

`X8` is used as the indirect return result value in the case that the
result is bigger than 128-bits. Principally `X0` is the general-case
return register though.

* common/aarch64: Add veneer register note

`LR` is generally overwritten by `BLR` anyways, and would also be a safe
veneer to utilize for far-calls.

* shader_jit_a64: Remove unneeded scratch register from `SanitizedMul`

* shader_jit_a64: Fix CALLU condition

Should be `EQ` not `NE`. Fixes the regression on Kid Icarus.
No known regressions anymore!

---------

Co-authored-by: merryhime <merryhime@users.noreply.github.com>
Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>
2023-11-05 21:40:31 +01:00
Steveice10
27bad3a699
audio_core: Replace AAC decoders with single FAAD2-based decoder. (#7098) 2023-11-04 14:56:13 -07:00
Steveice10
e49b3c75bd
externals: Make system dynamic library headers flags instead of auto-detect. (#7065) 2023-10-16 19:32:58 -07:00
GPUCode
dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
Steveice10
df9cc1b84c
ci: Fix CI builds being marked as dirty. (#6656) 2023-07-04 21:02:33 -07:00
Steveice10
70225e92f7
externals: Move library headers CMake logic to Citra. (#6627) 2023-06-19 17:08:11 -07:00
Steveice10
38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Steveice10
54c499ed5b
Prepare for Vulkan backend (#6595)
* externals: Add libraries required for vulkan

* build: Add support for downloading bundled MoltenVK.

* ci: Install tools needed for Vulkan.

* citra_qt: Add API status indicator

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-06-05 07:29:05 -07:00
Steveice10
055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
GPUCode
06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
Steveice10
d16dce6d99
externals: Update SoundTouch to upstream. (#6451) 2023-04-26 00:25:02 +02:00
Steveice10
3a6a17c708
externals: Bundle cryptopp as submodule. (#6272)
fix https://github.com/citra-emu/citra/issues/6271
2023-02-02 16:26:21 +01:00
Steveice10
a298e4969b
externals: Switch to newer cryptopp-cmake. (#6242) 2023-01-15 21:45:42 +05:30
SachinVin
0e325255f3 externals: point to upstream dynarmic 2023-01-06 06:41:51 -08:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
xperia64
1911c9791e
Add libyuv (#5623)
* Add libyuv

* Only use libyuv on Android

Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2021-12-12 20:22:30 +05:30
Vortex
de9d640de4 update submodule discord-rpc to latest [now deprecated] 2021-07-06 23:56:27 -03:00
Lioncash
c5094ed614 externals: Track upstream libusb
We can place the external in an inner folder and manage the custom files
necessary to integrate it with CMake directly. This allows us to
directly change how we use it with our build system, as opposed to
needing to change a fork.
2021-04-24 02:02:45 -04:00
xperia64
94013c8e00
Merge ARM64 Dynarmic (#5620)
* Point dynarmic to citra fork, update dynarmic to AArch64 merge branch

* Enable dynarmic ARM64 support
2020-12-28 18:39:00 -05:00
James Rowe
8f67d6a444 Add ZSTD compression for precompiled cache 2020-01-15 19:58:33 -07:00
khang06
a458155f99 texture dump hotkey (ctrl+d)
address more comments
2019-11-09 12:56:30 -07:00
Khangaroo
93aab2c109 lodepng as submodule 2019-11-09 12:56:24 -07:00
Weiyi Wang
6347b5cbb4 Remove libzmq submodule 2019-02-02 15:25:23 -05:00
Weiyi Wang
6d51d95d44 audio_core: add teakra and lle interface 2018-12-21 20:49:18 -05:00
zhupengfei
1a8841f96e
network, web_service: Add Verification backend and use new lobby API
Added verify_backend to load user_data for members. and removed method to generate UID as this is now done server-side.

Added GetUsername function and a "token" param to room_member.
Also added a username to ChatEntry, so that the username can be shown (along with nicknames) in the chat dialog.
2018-12-15 11:02:51 +08:00
EverOddish
04dd91be82 Initial support for scripting (#4016)
* Add ZeroMQ external submodule

* ZeroMQ libzmq building on macOS

* Added RPC namespace, settings and logging

* Added request queue handling and new classes

* Add C++ interface to ZeroMQ

* Added start of ZeroMQ RPC Server implementation.

* Request construction and callback request handling

* Read and write memory implementation

* Add ID to request format and send reply

* Add RPC setting to macOS UI

* Fixed initialization order bug and added exception handling

* Working read-write through Python

* Update CMakeLists for libzmq to resolve target name conflict on Windows

* Platform-specific CMake definitions for Windows/non-Windows

* Add comments

* Revert "Add RPC setting to macOS UI"

* Always run RPC server instead of configurable

* Add Python scripting example. Updated .gitignore

* Rename member variables to remove trailing underscore

* Finally got libzmq external project building on macOS

* Add missing dependency during libzmq build

* Adding more missing dependencies [skip ci]

* Only build what is required from libzmq

* Extra length checks on client input

* Call InvalidateCacheRange after memory write

* Revert MinGW change. Fix clang-format. Improve error handling in request/reply. Allow any length of data read/write in Python.

* Re-organized RPC static global state into a proper class. [skip ci]

* Make sure libzmq always builds in Release mode

* Renamed Request to Packet since Request and Reply are the same thing

* Moved request fulfillment out of Packet and into RPCServer

* Change request thread from sleep to condition variable

* Remove non-blocking polling from ZMQ server code. Receive now blocks and terminates properly without sleeping. This change significantly improves script speed.

* Move scripting files to dist/ instead of src/

* C++ code review changes for jroweboy [skip ci]

* Python code review changes for jroweboy [skip ci]

* Add docstrings and tests to citra.py [skip ci]

* Add host OS check for libzmq build

* Revert "Add host OS check for libzmq build"

* Fixed a hang when emulation is stopped and restarted due to improper destruction order of ZMQ objects [skip ci]

* Add scripting directory to archive packaging [skip ci]

* Specify C/CXX compiler variables on MinGW build

* Only specify compiler on Linux mingw

* Use gcc and g++ on Windows mingw

* Specify generator for mingw

* Don't specify toolchain on windows mingw

* Changed citra.py to support Python 3 instead of Python 2

* Fix bug where RPC wouldn't restart after Stop/Start emulation

* Added copyright to headers and reorganized includes and forward declarations
2018-09-11 22:00:12 +02:00
Vamsi Krishna
6cb9a45154 Add Discord Rich Presence Support (#3883)
* Initial Discord RPC support

Build with Discord Presence ON

Fix RPC detection

Fix Time elapsed on pause; will now continue to count.

* Fix CI builds with compile flag

Addressed reviews

Fix silly mistakes

Fix 'Not in-game' display

class instead of namespace

Fix

Revamped

remove redundant code

Using Pimpl pattern

* Implement Null class

* Fix config updation

* Addressed All Reviews

* externals/discord-rpc : Updated to latest commit
2018-08-20 11:20:33 +02:00
darkf
83ee80666f Import cubeb as an external 2018-05-25 02:06:28 -05:00
James
9283053701 Move WebServices to use LibreSSL + cpp-httplib (#3501)
Move WebServices to use LibreSSL + cpp-httplib

Remove curl + openssl build dependencies
2018-03-24 13:19:35 -06:00
CDAGaming
7c5b2fe63f Switch inih to It's Official Repository @ benhoyt/inih
## Info
This Commit switches the Inih Submodule from it's mirror repository svn2github/inih to it's official repo at benhoyt/inih

## Reasoning
As explained in Info, svn2github is a Mirror Host, which was used mainly as there was no official repo for inih at the Time it was originally added. However, now that there is a Official repo, svn2github is considered unnecessary as well as inconsistent. This commit will make it easier to manage this submodule in the future, as well as able to fix issues related to inih, should any appear in the foreseeable future.
2017-12-03 19:35:54 -06:00
James
87dea94e14 Don't pull in entire JSON repo for single header file 2017-07-18 13:37:27 +10:00
Emmanuel Gil Peyrot
80b9a276ed .gitmodules: Make enet use the same convention as other submodules.
This makes it easier for packagers to preload all submodules.
2017-07-16 21:02:36 +01:00
bunnei
0f1ae781d0 externals: Add JSON as a submodule. 2017-07-09 18:38:02 -04:00
bunnei
cc7583e036 externals: Add CPR as a submodule. 2017-07-09 13:24:20 -04:00
B3n30
2e37ce01c9 Implement basic virtual Room support based on enet (#2803)
* Added support for network with ENet lib,

connecting is possible, but data can't be sent, yet.

* fixup! Added support for network with ENet lib,

* fixup! CLang

* fixup! Added support for network with ENet lib,

* fixup! Added support for network with ENet lib,

* fixup! Clang format

* More fixups!

* Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Clang again

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-07 15:34:15 -04:00
Yuri Kunde Schlesner
a06220682c Add the fmt string formatting library
More info at http://fmtlib.net/

This commit was based on @jroweboy's work on his spdlog branch, but with
modifications.
2017-05-27 14:26:02 -07:00
Weiyi Wang
dbc94efdb5 Core: add cryptopp library (#2412) 2017-02-13 12:03:55 -08:00
Yuri Kunde Schlesner
17fccb8c5d Externals: Add Xbyak 2016-12-14 20:06:08 -08:00
bunnei
1ea1affe0a dynarmic: Add new submodule. 2016-09-15 17:49:25 -04:00
MerryMage
a03f9b6fb6 tests: Infrastructure for unit tests 2016-05-19 08:38:03 +01:00
MerryMage
32b1d8ebb0 gitmodules: citra-emu/soundtouch → citra-emu/ext-soundtouch 2016-05-13 11:31:36 +01:00
MerryMage
27ce3b3f51 Externals: Add soundtouch 2016-04-28 13:33:14 +01:00
Emmanuel Gil Peyrot
ff015a22e2 Rename git submodules, so they are more easily accessible from external tools. 2015-04-24 13:54:36 +02:00
Tony Wasserka
056a8f9dfa Add nihstro (a 3DS shader tools suite) as a submodule. 2014-12-20 18:06:55 +01:00
Tony Wasserka
2db294306f externals: Add boost submodule. 2014-12-07 23:52:04 +01:00
archshift
e6594f9f53 Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00