Commit graph

999 commits

Author SHA1 Message Date
Morph
b559c078bc common: logging: backend: Wrap IOFile in a unique_ptr
Allows us to forward declare FileUtil::IOFile.
2023-06-30 12:15:51 +03:00
Lioncash
5c86147ef4 log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2023-06-30 12:15:51 +03:00
Lioncash
399f3d4e32 log/backend: Make use of erase_if
Same behavior, but less verbose.
2023-06-30 12:15:51 +03:00
Lioncash
173b84c8ff log/backend: Correct order of const in copy constructor
Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2023-06-30 12:15:51 +03:00
Lioncash
b4c38372d1 common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2023-06-30 12:15:51 +03:00
Lioncash
4fd0cbebdb logging/backend: Make use of designated initializers
Same behavior, less code.
2023-06-30 12:15:36 +03:00
esliwka
0d516f6da5
frontend: Added Hybrid Screen screen layout option (#4542) (#6600)
Signed-off-by: elim <e_sliwka@tuta.io>
2023-06-29 01:42:57 +03:00
Steveice10
2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
GPUCode
d735f5c458
renderer_vulkan: Add vulkan initialization code (#6620)
* common: Move dynamic library to common

* This is so that video_core can use it

* logging: Add vulkan log target

* common: Allow defered library loading

* Also add some comments to the functions

* renderer_vulkan: Add vulkan initialization code

* renderer_vulkan: Address feedback
2023-06-20 15:24:24 +03:00
Steveice10
bfb6a5b5de
common: Add C++ version of Apple authorization logic. (#6616) 2023-06-19 15:50:26 -07:00
SachinVin
35d1b67fd4
Merge pull request #6602 from SachinVin/wall
Chore: enable `-Werror` on GCC and clang
2023-06-18 22:37:39 +05:30
SachinVin
4c8a98a321
common\string_util.cpp: switch to boost::locale::conv for UTF16ToUTF8() and UTF8ToUTF16() (#6623) 2023-06-18 20:00:00 +03:00
SachinVin
982c60c67c common\dynamic_library\ffmpeg.{cpp, h}: fix version check for av_opt_child_class_iterate 2023-06-17 21:24:20 +05:30
SachinVin
7e134421d5 common, input_common, network: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin
946a32d793 android + common: fix warnings 2023-06-17 21:24:20 +05:30
Steveice10
38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Steveice10
238a574645
qt: Add support for building for iOS. (#6594) 2023-06-07 20:40:53 -07:00
Stuart Kenny
691e09473e
video_core: Add MMPX texture filter (#6564)
* video_core: Add MMPX texture shader

* mmpx: Apply mix to mask alpha edge artifacting

* mmpx: Do not use deprecated texture fuction.
2023-05-31 11:55:46 +03:00
Steveice10
b45c7188c7
chore: Fix some compiler warnings. (#6578) 2023-05-30 12:36:12 -07:00
PabloMK7
2281bf5b0b
Add range check for renderer config (#6560) 2023-05-21 19:01:26 -07:00
GPUCode
2e655f73b8
Rasterizer cache refactor v2 (#6479)
* rasterizer_cache: Switch to template

* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction

* rasterizer_cache: Switch to page table

* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster

* rasterizer_cache: Move sampler management out of rasterizer cache

* rasterizer_cache: Remove shared_ptr usage

* Switches to yuzu's slot vector for improved memory locality.

* rasterizer_cache: Rework reinterpretation lookup

* citra_qt: Per game texture filter

* rasterizer_cache: Log additional settings

* gl_texture_runtime: Resolve shadow map comment

* rasterizer_cache: Don't use float for viewport

* gl_texture_runtime: Fix custom allocation recycling

* rasterizer_cache: Minor cleanups

* Cleanup texture cubes when all the faces have been unregistered from the cache

* custom_tex_manager: Allow multiple hash mappings per texture

* code: Move slot vector to common

* rasterizer_cache: Prevent texture cube crashes

* rasterizer_cache: Improve mipmap validation

* CanSubRect now works properly when validating multi-level surfaces, for example Dark Moon validates a 4 level surface from a 3 level one and it works

* gl_blit_handler: Unbind sampler on reinterpretation
2023-05-07 02:34:28 +03:00
Vitor K
34de77d429
Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
SachinVin
41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d3044b744fb835025b8eb0f4ea5b757.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
Steveice10
055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
Steveice10
ea649263b7
build: Improvements to bundled libraries support. (#6435) 2023-04-28 13:02:53 -07:00
GPUCode
06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
GPUCode
227926c1fa
Remove remnants of separable shader setting (#6403) 2023-04-26 00:19:02 +02:00
SachinVin
7197367040
assert.h: add [[unlikely]] (#6454)
clang format assert
2023-04-22 14:36:27 +05:30
GPUCode
26d6f9d1c6
Rasterizer cache refactor (#6375)
* rasterizer_cache: Remove custom texture code

* It's a hacky buggy mess, will be reimplemented later when the cache is in a better state

* rasterizer_cache: Refactor surface upload/download

* Switch to the texture_codec header which was written as part of the vulkan backend by steveice and me

* Move most of the upload logic to the rasterizer cache and out of the surface object

* Scaled uploads/downloads have been disabled for now since they require more runtime infrastructure

* rasterizer_cache: Refactor runtime interface

* Remove aspect enum which is the same as SurfaceType

* Replace Subresource with specific structures for each operation (blit/copy/clear). This mimics moderns APIs vulkan much better

* Pass the surface to the runtime instead of the texture

* Implement CopyTextures with glCopyImageSubData which is available on 4.3 and gles.
  This function also has an overload for cubes which will be removed later.

* rasterizer_cache: Move texture allocation to the runtime

* renderer_opengl: Remove TextureDownloaderES

* It's overly compilcated and unused at the moment. Will be replaced with a simple compute shader in a later commit

* rasterizer_cache: Split CachedSurface

* This commit splits CachedSurface into two classes, SurfaceBase which contains the backend agnostic functions and Surface which is the opengl specific part

* For now the cache uses the opengl surface directly and there are a few ugly casts with watchers, those will be taken care of when the template convertion and watcher removal are added respectively

* rasterizer_cache: Move reinterpreters to the runtime

* rasterizer_cache: Move some pixel format function to the cpp file

* rasterizer_cache: Common texture acceleration functions

* They don't contain any backend specific code so they shouldn't be duplicated

* rasterizer_cache: Remove BlitSurfaces

* It's better to prefer copy/blit in the caller anyway

* rasterizer_cache: Only allocate needed levels

* rasterizer_cache: Move texture runtime out of common dir

* Also shorten the util header filename

* surface_params: Cleanup code

* Add more comments, organize it a bit etc

* rasterizer_cache: Move texture filtering to the runtime

* rasterizer_cache: Move to VideoCore

* renderer_opengl: Reimplement scaled uploads/downloads

* Instead of looking up for temporary textures, each allocation now contains both a scaled and unscaled handle
  This allows the scale operations to be done inside the surface object itself and improves performance in general

* In particular the scaled download code has been expanded to use ARB_get_texture_sub_image when possible
  which is faster and more convenient than glReadPixels. The latter is still relevant for OpenGLES though.

* Finally allocations are now given a handy debug name that can be viewed from renderdoc.

* rasterizer_cache: Remove global state

* gl_rasterizer: Abstract common draw operations to Framebuffer

* This also allows to cache framebuffer objects instead of always swapping the textures, something that particularly benefits mali gpus

* rasterizer_cache: Implement multi-level surfaces

* With this commit the cache can now directly upload and use mipmaps
  without needing to sync them with watchers. By using native mimaps
  directly this also adds support for mipmap for cube

* Texture cubes have also been updated to drop the watcher requirement

* host_shaders: Add CMake integration for string shaders

* Improves build time shader generation making it much less prone to errors.
  Also moves the presentation shaders here to avoid embedding them to the cpp file.

* Texture filter shaders now make explicit use of uniform bindings for better vulkan compatibility

* renderer_opengl: Emulate lod bias in the shader

* This way opengles can emulate it correctly

* gl_rasterizer: Respect GL_MAX_TEXTURE_BUFFER_SIZE

* Older Bifrost Mali GPUs only support up to 64kb texture buffers. Citra would try to allocate a much larger buffer the first 64kb of which would work fine but after that the driver starts misbehaving and showing various graphical glitches

* rasterizer_cache: Cleanup CopySurface

* renderer_opengl: Keep frames synchronized when using a GPU debugger

* rasterizer_cache: Rename Surface to SurfaceRef

* Makes it clear that surface is a shared_ptr and not an object

* rasterizer_cache: Cleanup

* Move constructor to the top of the file

* Move FindMatch to the top as well and remove the Invalid flag which was redudant;
  all FindMatch calls used it expect from MatchFlags::Copy which ignores it anyway

* gl_texture_runtime: Make driver const

* gl_texture_runtime: Fix RGB8 format handling

* The texture_codec header, being written with vulkan in mind converts RGB8 to RGBA8. The backend wasn't adjusted to account for this though and treated the data as RGB8.

* Also remove D16 convertions, both opengl and vulkan are required to support this format so these are not needed

* gl_texture_runtime: Reduce state switches during FBO blits

* glBlitFramebuffer is only affected by the scissor rectangle so just disable scissor testing instead of resetting our entire state

* surface_params: Prevent texcopy that spans multiple levels

* It would have failed before as well, with multi-level surfaces it triggers the assert though

* renderer_opengl: Centralize texture filters

* A lot of code is shared between the filters thus is makes it sense to centralize them

* Also fix an issue with partial texture uploads

* Address review comments

* rasterizer_cache: Use leading return types

* rasterizer_cache: Cleanup null checks

* renderer_opengl: Add additional logging

* externals: Actually downgrade glad

* For some reason I missed adding the files to git

* surface_params: Do not check for levels in exact match

* Some games will try to use the base level of a multi level surface. Checking for levels forces another surface to be created and a copy to be made which is both unncessary and breaks custom textures

---------

Co-authored-by: bunnei <bunneidev@gmail.com>
2023-04-21 10:14:55 +03:00
SachinVin
a94acde519
core\frontend\framebuffer_layout: GetCardboardSettings: clean up floa… (#6399)
* core\frontend\framebuffer_layout: GetCardboardSettings: clean up float to u32 conversion warnings + style fixes

* clang format

* fix signedness
2023-04-09 10:59:25 +05:30
Vitor K
8b93db0841
Updates to github actions (#6358) 2023-04-06 14:34:35 +02:00
Cameron Cawley
387cf15719
Remove unused includes (#6405) 2023-04-02 06:24:59 +05:30
GPUCode
ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
GPUCode
b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
GPUCode
c7f8bc5582 file_util: Check fd before using dup 2023-03-24 16:56:31 +02:00
hank121314
8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Mai
8c12eb4905
Merge pull request #6360 from SachinVin/b
common\common_funcs.h:  use __builtin_trap for Crash()
2023-03-21 21:55:35 -04:00
GPUCode
0c3fe272b6
citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-03-21 22:12:13 +01:00
SachinVin
8434d30768 common\common_funcs.h: use __builtin_trap for Crash() 2023-03-21 22:34:06 +05:30
SachinVin
794d051f0c
common\CMakeLists.txt: add missing arch.h (#6359) 2023-03-21 17:06:28 +01:00
Vitor K
6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
Steveice10
c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
komasanzura
9eb1cd2875
Added an option to set the proportion of the screens when using layout "Large Screen Small Screen", to allow the user to define how much bigger the large screen should be with respect to the smaller screen. Currently the value must be between 1 and 16, but I could set a different maximum value if that would be desired. Thank you very much! (#6252) 2023-02-17 16:19:52 +02:00
SachinVin
5215468ff6
core\file_sys\archive_sdmc.cpp: Log error message if file failed to open. (#6284) 2023-02-14 22:19:45 +01:00
SomeDudeOnDiscord
a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
Steveice10
78cb48b23c
common: Make TrimSourcePath constexpr (#6279) 2023-02-03 19:01:10 +01:00
Steveice10
d704c6a3ac
common: Support macOS application data path conventions. (#6258) 2023-01-23 15:20:50 +05:30
Steveice10
a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
Vitor K
c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00