Tony Wasserka
cc5746abfe
Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.
2014-12-20 18:06:55 +01:00
Tony Wasserka
8ce1d32460
Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
2014-12-20 18:06:55 +01:00
Tony Wasserka
79c29243ed
Pica/DebugUtils: Add an event triggered after loading a vertex.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cd322e328e
Pica/PrimitiveAssembly: Implement triangle strips.
2014-12-20 18:06:54 +01:00
Tony Wasserka
346012f29e
Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.
2014-12-20 18:06:54 +01:00
Tony Wasserka
1e960e9ee2
Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
2014-12-20 18:06:54 +01:00
Tony Wasserka
1c972ef3b9
Add support for a ridiculous number of texture formats.
2014-12-20 18:06:54 +01:00
Tony Wasserka
40f123b7c0
Pica: Unify ugly address translation hacks.
2014-12-20 18:06:53 +01:00
Tony Wasserka
7e210e0229
Pica: Further improve Tev emulation.
2014-12-20 18:05:53 +01:00
Tony Wasserka
3df88d59b0
Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
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This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20 18:05:53 +01:00
Tony Wasserka
0fba1d48a6
Pica: Implement texture wrapping.
2014-12-20 18:05:53 +01:00
Tony Wasserka
c81f1a9ebc
Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.
2014-12-20 18:05:53 +01:00
Tony Wasserka
fd2539121c
Pica: Initial support for multitexturing.
2014-12-20 18:05:53 +01:00
Chin
e795692614
Clean up some warnings
2014-12-20 10:03:36 -05:00
chinhodado
d31c23e958
Properly erase/remove an observer
2014-12-19 14:24:44 -05:00
Yuri Kunde Schlesner
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
bunnei
a6791e4fc7
Merge pull request #267 from bunnei/apt-shared-font
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APT shared font loading
2014-12-12 22:12:12 -05:00
Tony Wasserka
33e61ef514
Merge pull request #261 from neobrain/boost
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Add Boost as a submodule and add some minor cleanups using Boost.Range
2014-12-12 17:32:57 +01:00
bunnei
4cb7a44d4e
MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
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- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-12 00:15:47 -05:00
bunnei
f94d8f9603
GSP: Trigger GPU interrupts at more accurate locations.
2014-12-09 19:07:14 -05:00
bunnei
170123982d
GPU: Fixed bug in command list size decoding.
2014-12-09 19:07:13 -05:00
Tony Wasserka
0305435edd
Pica: Re-enable command names on MSVC.
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The affected code is no longer limited by compiler support on that platform.
2014-12-09 16:37:34 +01:00
Tony Wasserka
79bb403089
More coding style fixes.
2014-12-09 16:37:34 +01:00
Tony Wasserka
0cd27a511e
Some code cleanup.
2014-12-09 16:37:34 +01:00
Tony Wasserka
2793619dce
citra_qt: Add enhanced texture debugging widgets.
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Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09 16:37:34 +01:00
Tony Wasserka
fd194d95b0
citra-qt: Add texture viewer to Pica command list.
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The texture viewer is enabled when selecting a write command to one of the texture config registers.
2014-12-09 16:37:34 +01:00
Tony Wasserka
2c71ec7052
Pica/DebugUtils: Add breakpoint functionality.
2014-12-09 16:37:34 +01:00
Tony Wasserka
8db65723d2
Build fix for something which shouldn't have compiled successfully to begin with.
2014-12-09 16:37:34 +01:00
Tony Wasserka
4d4572c697
Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.
2014-12-07 23:52:17 +01:00
Rohit Nirmal
8a62423970
Change NULLs to nullptrs.
2014-12-03 12:57:57 -06:00
bunnei
63b1453dd8
Merge pull request #236 from rohit-n/sign-compare
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Silence a few -Wsign-compare warnings.
2014-12-03 10:04:47 -05:00
Rohit Nirmal
f9b53c3e94
Silence a few -Wsign-compare warnings.
2014-11-30 22:29:23 -06:00
vaguilar
95b33ee0a7
Fixed viewport error caused by rounding
2014-11-30 09:53:50 -08:00
Emmanuel Gil Peyrot
739bb58c3a
Remove tabs in all files except in skyeye imports and in generated GL code
2014-11-19 09:04:03 +00:00
Emmanuel Gil Peyrot
f5d38649c7
Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated
2014-11-19 09:03:07 +00:00
Tony Wasserka
c5c6e095f0
OpenGL Renderer: Cleanup viewport extent calculation.
2014-11-18 13:09:01 +01:00
Tony Wasserka
bd8f491e4c
Fixup EmuWindow interface and implementations thereof.
2014-11-18 13:09:01 +01:00
Kevin Hartman
221a9b023d
Viewport scaling and display density independence
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The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
Tony Wasserka
8717c79fe4
Merge pull request #195 from lioncash/control
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vertex_shader: Fix control reaches end of function warning
2014-11-16 22:50:00 +01:00
Lioncash
bd76783d91
vertex_shader: Fix control reaches end of function warning
2014-11-16 16:44:14 -05:00
Lioncash
ac58b76e71
Fix two format strings.
2014-11-14 12:08:26 -05:00
bunnei
01e37962e7
Merge pull request #162 from SeannyM/warning-fixes
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Fix some warnings
2014-10-29 21:07:27 -04:00
Sean
9a012ff007
Fix some warnings
2014-10-29 20:26:15 -04:00
Gareth Poole
38df9e96dd
Renamed souce files of services to match port names
2014-10-29 15:55:51 -04:00
Yuri Kunde Schlesner
d72708c1f5
Add override
keyword through the code.
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This was automated using `clang-modernize`.
2014-10-26 16:18:05 -02:00
Yuri Kunde Schlesner
15c59f3974
Only check OpenGL shader log if size is >1.
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This prevents a crash when the buffer size returned by the driver is 0,
in which case no space is allocated to store even the NULL byte and
glGetShaderInfoLog errors out.
Thanks to @Relys for the bug report.
2014-10-21 16:07:39 -02:00
Yuri Kunde Schlesner
11642fd3a2
Rework OpenGL renderer.
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The OpenGL renderer has been revised, with the following changes:
- Initialization and rendering have been refactored to reduce the number of
redundant objects used.
- Framebuffer rotation is now done directly, using texture mapping.
- Vertex coordinates are now given in pixels, and the projection matrix
isn't hardcoded anymore.
2014-10-12 14:38:53 +02:00
Yuri Kunde Schlesner
5f598a5e2c
OpenGL renderer: Shuffle initialization code around and rename functions.
2014-10-12 14:37:24 +02:00
Yuri Kunde Schlesner
787a1b047c
Remove virtual inheritance from RendererOpenGL
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Also make destructor virtual so that instances are properly destructed.
2014-10-12 14:37:24 +02:00
Lioncash
eb5054e6eb
Fix warnings in video_core
2014-10-07 20:35:13 -04:00