// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include namespace Common { class ParamPackage; } namespace InputCommon { /// Initializes and registers all built-in input device factories. void Init(); /// Deregisters all built-in input device factories and shuts them down. void Shutdown(); void StartJoystickEventHandler(); class Keyboard; /// Gets the keyboard button device factory. Keyboard* GetKeyboard(); class MotionEmu; /// Gets the motion emulation factory. MotionEmu* GetMotionEmu(); /// Generates a serialized param package for creating a keyboard button device std::string GenerateKeyboardParam(int key_code); /// Generates a serialized param package for creating an analog device taking input from keyboard std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, int key_modifier, float modifier_scale); /// Reloads the input devices void ReloadInputDevices(); namespace Polling { enum class DeviceType { Button, Analog }; /** * A class that can be used to get inputs from an input device like controllers without having to * poll the device's status yourself */ class DevicePoller { public: virtual ~DevicePoller() = default; /// Setup and start polling for inputs, should be called before GetNextInput virtual void Start() = 0; /// Stop polling virtual void Stop() = 0; /** * Every call to this function returns the next input recorded since calling Start * @return A ParamPackage of the recorded input, which can be used to create an InputDevice. * If there has been no input, the package is empty */ virtual Common::ParamPackage GetNextInput() = 0; }; // Get all DevicePoller from all backends for a specific device type std::vector> GetPollers(DeviceType type); } // namespace Polling } // namespace InputCommon