// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>

namespace UISettings {

using ContextualShortcut = std::pair<QString, int>;
using Shortcut = std::pair<QString, ContextualShortcut>;

using Themes = std::array<std::pair<const char*, const char*>, 4>;
extern const Themes themes;

struct GameDir {
    QString path;
    bool deep_scan;
    bool expanded;
    bool operator==(const GameDir& rhs) const {
        return path == rhs.path;
    };
    bool operator!=(const GameDir& rhs) const {
        return !operator==(rhs);
    };
};

struct Values {
    QByteArray geometry;
    QByteArray state;

    QByteArray renderwindow_geometry;

    QByteArray gamelist_header_state;

    QByteArray microprofile_geometry;
    bool microprofile_visible;

    bool single_window_mode;
    bool fullscreen;
    bool display_titlebar;
    bool show_filter_bar;
    bool show_status_bar;

    bool confirm_before_closing;
    bool first_start;

    bool updater_found;
    bool update_on_close;
    bool check_for_update_on_start;

    // Discord RPC
    bool enable_discord_presence;

    QString roms_path;
    QString symbols_path;
    QString movie_record_path;
    QString movie_playback_path;
    QString game_dir_deprecated;
    bool game_dir_deprecated_deepscan;
    QList<UISettings::GameDir> game_dirs;
    QStringList recent_files;
    QString language;

    QString theme;

    // Shortcut name <Shortcut, context>
    std::vector<Shortcut> shortcuts;

    uint32_t callout_flags;

    // multiplayer settings
    QString nickname;
    QString ip;
    QString port;
    QString room_nickname;
    QString room_name;
    quint32 max_player;
    QString room_port;
    uint host_type;
    qulonglong game_id;

    // logging
    bool show_console;
};

extern Values values;
} // namespace UISettings

Q_DECLARE_METATYPE(UISettings::GameDir*);