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https://github.com/Lime3DS/Lime3DS
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48 lines
1,000 B
C++
48 lines
1,000 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "common/log.h"
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#include "core/core.h"
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#include "core/hw/hw_lcd.h"
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#include "video_core/video_core.h"
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namespace LCD {
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static const u32 kFrameTicks = 268123480 / 60; ///< 268MHz / 60 frames per second
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u64 g_last_ticks = 0; ///< Last CPU ticks
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template <typename T>
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inline void Read(T &var, const u32 addr) {
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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}
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/// Update hardware
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void Update() {
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u64 current_ticks = Core::g_app_core->GetTicks();
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if ((current_ticks - g_last_ticks) >= kFrameTicks) {
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g_last_ticks = current_ticks;
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VideoCore::g_renderer->SwapBuffers();
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}
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}
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/// Initialize hardware
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void Init() {
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g_last_ticks = Core::g_app_core->GetTicks();
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NOTICE_LOG(LCD, "initialized OK");
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}
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/// Shutdown hardware
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void Shutdown() {
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NOTICE_LOG(LCD, "shutdown OK");
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}
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} // namespace
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