Lime3DS/src
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
..
citra Handle changes pointed out in comments on PR 2015-10-22 00:11:25 -04:00
citra_qt Change default gameListRootDir from "" to "." 2016-01-06 16:54:14 -08:00
common backend: defaulted move constructor/assignment 2016-02-04 22:39:33 -05:00
core services: Get rid of unnecessary includes 2016-02-02 01:40:23 -05:00
video_core renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
CMakeLists.txt CMake cleanup 2014-09-01 18:06:30 -03:00