Lime3DS/src/video_core/rasterizer_cache
emufan4568 025cd31420 video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow
  rendering and texture cubes in the fragment shaders. All these
  extensions were incorporated to core in 4.3. Support is practically
  ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
..
cached_surface.cpp rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
cached_surface.h video_core: Bump OpenGL version to 4.3 on desktop 2022-08-21 01:39:16 +03:00
morton_swizzle.h rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers 2022-08-21 01:16:47 +03:00
pixel_format.h rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
rasterizer_cache.cpp video_core: Bump OpenGL version to 4.3 on desktop 2022-08-21 01:39:16 +03:00
rasterizer_cache.h rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
rasterizer_cache_types.h rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
rasterizer_cache_utils.cpp rasterizer_cache: Move utlities and type to separate headers 2022-08-21 01:16:48 +03:00
rasterizer_cache_utils.h rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
surface_params.cpp rasterizer_cache: Header cleanup and copyright date update 2022-08-21 01:16:48 +03:00
surface_params.h rasterizer_cache: Header cleanup and copyright date update 2022-08-21 01:16:48 +03:00
texture_runtime.cpp rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
texture_runtime.h rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00