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* The current backend heavily depends on many extensions for shadow rendering and texture cubes in the fragment shaders. All these extensions were incorporated to core in 4.3. Support is practically ubiquitous and requiring support for it makes things a lot easier |
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.. | ||
cached_surface.cpp | ||
cached_surface.h | ||
morton_swizzle.h | ||
pixel_format.h | ||
rasterizer_cache.cpp | ||
rasterizer_cache.h | ||
rasterizer_cache_types.h | ||
rasterizer_cache_utils.cpp | ||
rasterizer_cache_utils.h | ||
surface_params.cpp | ||
surface_params.h | ||
texture_runtime.cpp | ||
texture_runtime.h |