Lime3DS/src/citra_qt/debugger/graphics_cmdlists.hxx

64 lines
1.6 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <QAbstractItemModel>
#include <QDockWidget>
#include "video_core/gpu_debugger.h"
// TODO: Rename class, since it's not actually a list model anymore...
class GPUCommandListModel : public QAbstractItemModel, public GraphicsDebugger::DebuggerObserver
{
Q_OBJECT
public:
GPUCommandListModel(QObject* parent);
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex& child) const;
int columnCount(const QModelIndex& parent = QModelIndex()) const;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
public:
void OnCommandListCalled(const GraphicsDebugger::PicaCommandList& lst, bool is_new) override;
public slots:
void OnCommandListCalledInternal();
signals:
void CommandListCalled();
private:
struct TreeItem : public QObject
{
enum Type {
ROOT,
COMMAND_LIST,
COMMAND
};
TreeItem(Type type, int index, TreeItem* item_parent, QObject* parent) : QObject(parent), type(type), index(index), parent(item_parent) {}
Type type;
int index;
std::vector<TreeItem*> children;
TreeItem* parent;
};
std::vector<std::pair<u32,GraphicsDebugger::PicaCommandList>> command_lists;
TreeItem* root_item;
};
class GPUCommandListWidget : public QDockWidget
{
Q_OBJECT
public:
GPUCommandListWidget(QWidget* parent = 0);
private:
};