mirror of
https://github.com/Lime3DS/Lime3DS
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67 lines
No EOL
1.8 KiB
C++
67 lines
No EOL
1.8 KiB
C++
/*
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Basic UTF-8 manipulation routines
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by Jeff Bezanson
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placed in the public domain Fall 2005
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This code is designed to provide the utilities you need to manipulate
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UTF-8 as an internal string encoding. These functions do not perform the
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error checking normally needed when handling UTF-8 data, so if you happen
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to be from the Unicode Consortium you will want to flay me alive.
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I do this because error checking can be performed at the boundaries (I/O),
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with these routines reserved for higher performance on data known to be
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valid.
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*/
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// Further modified, and C++ stuff added, by hrydgard@gmail.com.
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#pragma once
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#include "common/common_types.h"
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#include <string>
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u32 u8_nextchar(const char *s, int *i);
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int u8_wc_toutf8(char *dest, u32 ch);
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int u8_strlen(const char *s);
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class UTF8 {
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public:
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static const u32 INVALID = (u32)-1;
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UTF8(const char *c) : c_(c), index_(0) {}
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bool end() const { return c_[index_] == 0; }
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u32 next() {
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return u8_nextchar(c_, &index_);
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}
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u32 peek() {
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int tempIndex = index_;
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return u8_nextchar(c_, &tempIndex);
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}
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int length() const {
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return u8_strlen(c_);
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}
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int byteIndex() const {
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return index_;
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}
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static int encode(char *dest, u32 ch) {
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return u8_wc_toutf8(dest, ch);
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}
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private:
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const char *c_;
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int index_;
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};
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int UTF8StringNonASCIICount(const char *utf8string);
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bool UTF8StringHasNonASCII(const char *utf8string);
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// UTF8 to Win32 UTF-16
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// Should be used when calling Win32 api calls
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#ifdef _WIN32
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std::string ConvertWStringToUTF8(const std::wstring &wstr);
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std::string ConvertWStringToUTF8(const wchar_t *wstr);
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void ConvertUTF8ToWString(wchar_t *dest, size_t destSize, const std::string &source);
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std::wstring ConvertUTF8ToWString(const std::string &source);
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#endif |