Lime3DS/src
James Rowe 0498d34d18 OpenGL Cache: Ignore format reinterpretation hack
Several games such as Smash will cause some regions that are cached on
the gpu to be revalidated, but (seemingly) we can just ignore these
cases. If the data is already found on the gpu in dirty_regions, then we
validate those, and skip flushing that region from cpu.

Its unknown if this breaks any games, but it does speed up many games.
Additionally, it removes outlines in the pokemon games.
2017-12-23 16:10:29 -07:00
..
audio_core cmake: add missing ${...} for variables inside generator expressions 2017-12-23 03:00:15 +02:00
citra Settings: Change resolution scaling to an integer instead of a float 2017-12-23 16:10:25 -07:00
citra_qt Settings: Change resolution scaling to an integer instead of a float 2017-12-23 16:10:25 -07:00
common Settings: Change resolution scaling to an integer instead of a float 2017-12-23 16:10:25 -07:00
core Memory: Remove count of cached pages and add InvalidateRegion 2017-12-23 16:10:25 -07:00
input_common cmake: add missing ${...} for variables inside generator expressions 2017-12-23 03:00:15 +02:00
network CMakeLists: Derive the source directory grouping from targets themselves 2017-12-11 21:11:52 -05:00
tests Memory: Remove count of cached pages and add InvalidateRegion 2017-12-23 16:10:25 -07:00
video_core OpenGL Cache: Ignore format reinterpretation hack 2017-12-23 16:10:29 -07:00
web_service CMakeLists: Derive the source directory grouping from targets themselves 2017-12-11 21:11:52 -05:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt web_service: Add CMake flag to enable. 2017-07-11 18:33:41 -04:00