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https://github.com/Lime3DS/Lime3DS
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b163502744
* Core: pass down Core::System reference to all services This has to be done at once due to unified interface used by HLE/LLE switcher * apt: eliminate Core::System::GetInstance * gpu_gsp: eliminate Core::System::GetInstance in service * hid: eliminate Core::System::GetInstance * nwm: eliminate Core::System::GetInstance * err_f: eliminate Core::System::GetInstance
36 lines
1,021 B
C++
36 lines
1,021 B
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "core/core.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/gsp/gsp.h"
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namespace Service::GSP {
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static std::weak_ptr<GSP_GPU> gsp_gpu;
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FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
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auto gpu = gsp_gpu.lock();
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ASSERT(gpu != nullptr);
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return gpu->GetFrameBufferInfo(thread_id, screen_index);
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}
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void SignalInterrupt(InterruptId interrupt_id) {
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auto gpu = gsp_gpu.lock();
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ASSERT(gpu != nullptr);
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return gpu->SignalInterrupt(interrupt_id);
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}
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void InstallInterfaces(Core::System& system) {
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auto& service_manager = system.ServiceManager();
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auto gpu = std::make_shared<GSP_GPU>(system);
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gpu->InstallAsService(service_manager);
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gsp_gpu = gpu;
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std::make_shared<GSP_LCD>()->InstallAsService(service_manager);
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}
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} // namespace Service::GSP
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