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https://github.com/Lime3DS/Lime3DS
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101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace CiTrace {
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// NOTE: Things are stored in little-endian
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#pragma pack(1)
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struct CTHeader {
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static const char* ExpectedMagicWord() {
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return "CiTr";
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}
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static u32 ExpectedVersion() {
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return 1;
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}
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char magic[4];
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u32 version;
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u32 header_size;
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struct {
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// NOTE: Register range sizes are technically hardware-constants, but the actual limits
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// aren't known. Hence we store the presumed limits along the offsets.
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// Sizes are given in u32 units.
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u32 gpu_registers;
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u32 gpu_registers_size;
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u32 lcd_registers;
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u32 lcd_registers_size;
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u32 pica_registers;
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u32 pica_registers_size;
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u32 default_attributes;
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u32 default_attributes_size;
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u32 vs_program_binary;
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u32 vs_program_binary_size;
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u32 vs_swizzle_data;
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u32 vs_swizzle_data_size;
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u32 vs_float_uniforms;
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u32 vs_float_uniforms_size;
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u32 gs_program_binary;
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u32 gs_program_binary_size;
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u32 gs_swizzle_data;
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u32 gs_swizzle_data_size;
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u32 gs_float_uniforms;
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u32 gs_float_uniforms_size;
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// Other things we might want to store here:
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// - Initial framebuffer data, maybe even a full copy of FCRAM/VRAM
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// - Lookup tables for fragment lighting
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// - Lookup tables for procedural textures
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} initial_state_offsets;
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u32 stream_offset;
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u32 stream_size;
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};
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enum CTStreamElementType : u32 {
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FrameMarker = 0xE1,
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MemoryLoad = 0xE2,
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RegisterWrite = 0xE3,
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};
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struct CTMemoryLoad {
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u32 file_offset;
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u32 size;
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u32 physical_address;
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u32 pad;
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};
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struct CTRegisterWrite {
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u32 physical_address;
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enum : u32 {
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SIZE_8 = 0xD1,
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SIZE_16 = 0xD2,
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SIZE_32 = 0xD3,
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SIZE_64 = 0xD4
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} size;
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// TODO: Make it clearer which bits of this member are used for sizes other than 32 bits
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u64 value;
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};
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struct CTStreamElement {
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CTStreamElementType type;
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union {
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CTMemoryLoad memory_load;
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CTRegisterWrite register_write;
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};
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};
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#pragma pack()
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}
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