mirror of
https://github.com/Lime3DS/Lime3DS
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1159e4d928
* sw_framebuffer: Take factors into account for min/max blending * renderer_gl: Take factors into account for min/max blending * Address review comments * gl_shader_gen: Fix frambuffer fetch on qcom and mali * renderer_opengl: Add fallback path for mesa * gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present |
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.. | ||
debug_data.h | ||
shader.cpp | ||
shader.h | ||
shader_interpreter.cpp | ||
shader_interpreter.h | ||
shader_jit_x64.cpp | ||
shader_jit_x64.h | ||
shader_jit_x64_compiler.cpp | ||
shader_jit_x64_compiler.h | ||
shader_uniforms.cpp | ||
shader_uniforms.h |