Lime3DS/src/video_core/shader
GPUCode 1159e4d928
video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending

* renderer_gl: Take factors into account for min/max blending

* Address review comments

* gl_shader_gen: Fix frambuffer fetch on qcom and mali

* renderer_opengl: Add fallback path for mesa

* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
..
debug_data.h Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
shader.cpp Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
shader.h Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
shader_interpreter.cpp video_core: Correct shader interpeter address register handling. (#6910) 2023-08-27 01:49:31 +03:00
shader_interpreter.h video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
shader_jit_x64.cpp Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
shader_jit_x64.h build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
shader_jit_x64_compiler.cpp shader_jit: Add optimizations up to x86-64-v4 (#6668) 2023-07-11 09:21:37 -07:00
shader_jit_x64_compiler.h video_core: Reduce nihstro includes in headers. (#6626) 2023-06-19 15:49:22 -07:00
shader_uniforms.cpp video_core: Take factors into account with min/max blending functions (#6925) 2023-08-30 21:26:28 +03:00
shader_uniforms.h video_core: Take factors into account with min/max blending functions (#6925) 2023-08-30 21:26:28 +03:00