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The BPS format allows distributing patches that are smaller and that do not contain copyrighted content if data is relocated (unlike non-trivial IPS patches). This is essential for games such as MM3D that have three barely different code revisions. Supporting all three versions would demand an unreasonable amount of work; with BPS patches only one version has to be supported.
17 lines
407 B
C++
17 lines
407 B
C++
// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace FileSys::Patch {
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bool ApplyIpsPatch(const std::vector<u8>& patch, std::vector<u8>& buffer);
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bool ApplyBpsPatch(const std::vector<u8>& patch, std::vector<u8>& buffer);
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} // namespace FileSys::Patch
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