mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-16 04:03:43 +00:00
290 lines
9 KiB
C++
290 lines
9 KiB
C++
#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QApplication>
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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// Required for screen DPI information
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#include <QScreen>
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#include <QWindow>
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#endif
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#include "common/common.h"
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#include "bootmanager.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/video_core.h"
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#include "citra_qt/version.h"
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#define APP_NAME "citra"
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#define APP_VERSION "0.1-" VERSION
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window) :
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filename(""), exec_cpu_step(false), cpu_running(false),
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stop_run(false), render_window(render_window)
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{
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}
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void EmuThread::SetFilename(std::string filename)
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{
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this->filename = filename;
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}
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void EmuThread::run()
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{
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stop_run = false;
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while (!stop_run)
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{
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if (cpu_running)
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{
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Core::RunLoop();
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}
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else if (exec_cpu_step)
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{
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exec_cpu_step = false;
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Core::SingleStep();
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emit CPUStepped();
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yieldCurrentThread();
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}
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}
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render_window->moveContext();
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Core::Stop();
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}
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void EmuThread::Stop()
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{
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if (!isRunning())
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{
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LOG_WARNING(Frontend, "EmuThread::Stop called while emu thread wasn't running, returning...");
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return;
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}
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stop_run = true;
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// Release emu threads from any breakpoints, so that this doesn't hang forever.
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Pica::g_debug_context->ClearBreakpoints();
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//core::g_state = core::SYS_DIE;
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// TODO: Waiting here is just a bad workaround for retarded shutdown logic.
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wait(1000);
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if (isRunning())
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{
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LOG_WARNING(Frontend, "EmuThread still running, terminating...");
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quit();
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// TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam
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// queued... This should be fixed.
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wait(50000);
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if (isRunning())
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{
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LOG_CRITICAL(Frontend, "EmuThread STILL running, something is wrong here...");
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terminate();
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}
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}
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LOG_INFO(Frontend, "EmuThread stopped");
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System::Shutdown();
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}
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal : public QGLWidget
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{
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), parent(parent) {
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}
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void paintEvent(QPaintEvent* ev) override {
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}
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void resizeEvent(QResizeEvent* ev) override {
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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private:
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GRenderWindow* parent;
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};
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EmuThread& GRenderWindow::GetEmuThread()
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{
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return emu_thread;
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}
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GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
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{
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setVersion(3,2);
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fmt.setProfile(QGLFormat::CoreProfile);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
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BackupGeometry();
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
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#endif
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}
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void GRenderWindow::moveContext()
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{
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DoneCurrent();
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// We need to move GL context to the swapping thread in Qt5
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
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#endif
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}
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GRenderWindow::~GRenderWindow()
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{
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if (emu_thread.isRunning())
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emu_thread.Stop();
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}
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void GRenderWindow::SwapBuffers()
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{
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// MakeCurrent is already called in renderer_opengl
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child->swapBuffers();
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}
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void GRenderWindow::closeEvent(QCloseEvent* event)
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{
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if (emu_thread.isRunning())
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emu_thread.Stop();
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QWidget::closeEvent(event);
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}
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void GRenderWindow::MakeCurrent()
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{
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child->makeCurrent();
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}
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void GRenderWindow::DoneCurrent()
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{
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child->doneCurrent();
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}
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void GRenderWindow::PollEvents() {
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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// and hence, do not support DPI scaling ("retina" displays).
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// The result will be a viewport that is smaller than the extent of the window.
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void GRenderWindow::OnFramebufferSizeChanged()
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{
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// Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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// windowHandle() might not be accessible until the window is displayed to screen.
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auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0;
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unsigned width = child->QPaintDevice::width() * pixel_ratio;
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unsigned height = child->QPaintDevice::height() * pixel_ratio;
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#else
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unsigned width = child->QPaintDevice::width();
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unsigned height = child->QPaintDevice::height();
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#endif
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NotifyFramebufferSizeChanged(std::make_pair(width, height));
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}
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void GRenderWindow::BackupGeometry()
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{
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geometry = ((QGLWidget*)this)->saveGeometry();
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}
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void GRenderWindow::RestoreGeometry()
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{
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// We don't want to back up the geometry here (obviously)
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QWidget::restoreGeometry(geometry);
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}
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void GRenderWindow::restoreGeometry(const QByteArray& geometry)
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{
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// Make sure users of this class don't need to deal with backing up the geometry themselves
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QWidget::restoreGeometry(geometry);
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BackupGeometry();
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}
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QByteArray GRenderWindow::saveGeometry()
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{
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// If we are a top-level widget, store the current geometry
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// otherwise, store the last backup
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if (parent() == nullptr)
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return ((QGLWidget*)this)->saveGeometry();
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else
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return geometry;
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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{
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EmuWindow::KeyPressed({event->key(), keyboard_id});
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HID_User::PadUpdateComplete();
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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{
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EmuWindow::KeyReleased({event->key(), keyboard_id});
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HID_User::PadUpdateComplete();
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}
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void GRenderWindow::ReloadSetKeymaps()
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{
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KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A);
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KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B);
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KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT);
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KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START);
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KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN);
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KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R);
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KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L);
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KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X);
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KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y);
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KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
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}
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void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
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{
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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