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https://github.com/Lime3DS/Lime3DS
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ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
28 lines
586 B
C++
28 lines
586 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include "audio_core/audio_core.h"
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#include "audio_core/sink.h"
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namespace AudioCore {
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class NullSink final : public Sink {
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public:
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~NullSink() override = default;
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unsigned int GetNativeSampleRate() const override {
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return native_sample_rate;
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}
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void EnqueueSamples(const s16*, size_t) override {}
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size_t SamplesInQueue() const override {
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return 0;
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}
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};
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} // namespace AudioCore
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