mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-28 01:52:29 -06:00
06f3c90cfb
* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Copyright 2019 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <QWidget>
|
|
#include "common/common_types.h"
|
|
|
|
namespace Settings {
|
|
enum class StereoRenderOption : u32;
|
|
}
|
|
|
|
namespace ConfigurationShared {
|
|
enum class CheckState;
|
|
}
|
|
|
|
namespace Ui {
|
|
class ConfigureEnhancements;
|
|
}
|
|
|
|
class ConfigureEnhancements : public QWidget {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit ConfigureEnhancements(QWidget* parent = nullptr);
|
|
~ConfigureEnhancements();
|
|
|
|
void ApplyConfiguration();
|
|
void RetranslateUI();
|
|
void SetConfiguration();
|
|
|
|
void SetupPerGameUI();
|
|
|
|
private:
|
|
void updateShaders(Settings::StereoRenderOption stereo_option);
|
|
void updateTextureFilter(int index);
|
|
|
|
std::unique_ptr<Ui::ConfigureEnhancements> ui;
|
|
ConfigurationShared::CheckState linear_filter;
|
|
ConfigurationShared::CheckState swap_screen;
|
|
ConfigurationShared::CheckState upright_screen;
|
|
ConfigurationShared::CheckState dump_textures;
|
|
ConfigurationShared::CheckState custom_textures;
|
|
ConfigurationShared::CheckState preload_textures;
|
|
ConfigurationShared::CheckState async_custom_loading;
|
|
QColor bg_color;
|
|
};
|