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https://github.com/Lime3DS/Lime3DS
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99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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typedef std::multimap<SharedPtr<Thread>, SharedPtr<Mutex>> MutexMap;
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static MutexMap g_mutex_held_locks;
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/**
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* Resumes a thread waiting for the specified mutex
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* @param mutex The mutex that some thread is waiting on
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*/
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static void ResumeWaitingThread(Mutex* mutex) {
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// Reset mutex lock thread handle, nothing is waiting
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mutex->locked = false;
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mutex->holding_thread = nullptr;
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// Find the next waiting thread for the mutex...
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auto next_thread = mutex->WakeupNextThread();
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if (next_thread != nullptr) {
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mutex->Acquire(next_thread);
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}
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}
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void ReleaseThreadMutexes(Thread* thread) {
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auto locked_range = g_mutex_held_locks.equal_range(thread);
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// Release every mutex that the thread holds, and resume execution on the waiting threads
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for (auto iter = locked_range.first; iter != locked_range.second; ++iter) {
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ResumeWaitingThread(iter->second.get());
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}
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// Erase all the locks that this thread holds
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g_mutex_held_locks.erase(thread);
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}
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ResultVal<SharedPtr<Mutex>> Mutex::Create(bool initial_locked, std::string name) {
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SharedPtr<Mutex> mutex(new Mutex);
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// TOOD(yuriks): Don't create Handle (see Thread::Create())
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CASCADE_RESULT(auto unused, Kernel::g_handle_table.Create(mutex));
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mutex->initial_locked = initial_locked;
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mutex->locked = false;
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mutex->name = std::move(name);
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mutex->holding_thread = nullptr;
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// Acquire mutex with current thread if initialized as locked...
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if (initial_locked)
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mutex->Acquire();
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return MakeResult<SharedPtr<Mutex>>(mutex);
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}
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bool Mutex::ShouldWait() {
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return locked && holding_thread != GetCurrentThread();
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}
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void Mutex::Acquire() {
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Acquire(GetCurrentThread());
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}
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void Mutex::Acquire(Thread* thread) {
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_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
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if (locked)
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return;
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locked = true;
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g_mutex_held_locks.insert(std::make_pair(thread, this));
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holding_thread = thread;
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}
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void Mutex::Release() {
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if (!locked)
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return;
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auto locked_range = g_mutex_held_locks.equal_range(holding_thread);
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for (MutexMap::iterator iter = locked_range.first; iter != locked_range.second; ++iter) {
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if (iter->second == this) {
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g_mutex_held_locks.erase(iter);
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break;
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}
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}
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ResumeWaitingThread(this);
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}
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} // namespace
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