Lime3DS/src/core
Yuri Kunde Schlesner 122c2bb324 Common: Clean up ThreadQueueList
Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.

Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
..
arm Merge pull request #438 from lioncash/swp 2015-01-07 09:53:29 -05:00
file_sys Merge pull request #376 from Subv/arc_reorder 2015-01-06 20:13:56 -05:00
hle Common: Clean up ThreadQueueList 2015-01-07 18:38:25 -02:00
hw DSP: Signal (faked) interrupt on every frame. 2015-01-05 00:25:37 -05:00
loader Fix correct espace 2015-01-05 04:45:09 +01:00
CMakeLists.txt Merge pull request #386 from archshift/y2ru 2015-01-04 21:40:58 -05:00
core.cpp Core: Change default CPU to dyncom. 2015-01-02 22:33:53 -05:00
core.h Core: Change default CPU to dyncom. 2015-01-02 22:33:53 -05:00
core_timing.cpp License change 2014-12-20 21:20:24 -08:00
core_timing.h License change 2014-12-20 21:20:24 -08:00
mem_map.cpp MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
mem_map.h MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
mem_map_funcs.cpp MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
settings.cpp License change 2014-12-20 21:20:24 -08:00
settings.h GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
system.cpp License change 2014-12-20 21:20:24 -08:00
system.h License change 2014-12-20 21:20:24 -08:00