Lime3DS/src/core/hle/service/gsp_gpu.h
Yuri Kunde Schlesner dc39d06950 Ensure all kernel objects are released during shutdown
This commit fixes several kernel object leaks. The most severe of them
was threads not being removed from the private handle table used for
CoreTiming events. This resulted in Threads never being released, which
in turn held references to Process, causing CodeSets to never be freed
when loading other applications.
2015-07-17 02:24:13 -03:00

187 lines
5.4 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/service/service.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace GSP_GPU
namespace GSP_GPU {
/// GSP interrupt ID
enum class InterruptId : u8 {
PSC0 = 0x00,
PSC1 = 0x01,
PDC0 = 0x02, // Seems called every vertical screen line
PDC1 = 0x03, // Seems called every frame
PPF = 0x04,
P3D = 0x05,
DMA = 0x06,
};
/// GSP command ID
enum class CommandId : u32 {
REQUEST_DMA = 0x00,
SET_COMMAND_LIST_LAST = 0x01,
// Fills a given memory range with a particular value
SET_MEMORY_FILL = 0x02,
// Copies an image and optionally performs color-conversion or scaling.
// This is highly similar to the GameCube's EFB copy feature
SET_DISPLAY_TRANSFER = 0x03,
// Conceptionally similar to SET_DISPLAY_TRANSFER and presumable uses the same hardware path
SET_TEXTURE_COPY = 0x04,
SET_COMMAND_LIST_FIRST = 0x05,
};
/// GSP thread interrupt relay queue
struct InterruptRelayQueue {
// Index of last interrupt in the queue
u8 index;
// Number of interrupts remaining to be processed by the userland code
u8 number_interrupts;
// Error code - zero on success, otherwise an error has occurred
u8 error_code;
u8 padding1;
u32 missed_PDC0;
u32 missed_PDC1;
InterruptId slot[0x34]; ///< Interrupt ID slots
};
static_assert(sizeof(InterruptRelayQueue) == 0x40,
"InterruptRelayQueue struct has incorrect size");
struct FrameBufferInfo {
BitField<0, 1, u32> active_fb; // 0 = first, 1 = second
u32 address_left;
u32 address_right;
u32 stride; // maps to 0x1EF00X90 ?
u32 format; // maps to 0x1EF00X70 ?
u32 shown_fb; // maps to 0x1EF00X78 ?
u32 unknown;
};
static_assert(sizeof(FrameBufferInfo) == 0x1c, "Struct has incorrect size");
struct FrameBufferUpdate {
BitField<0, 1, u8> index; // Index used for GSP::SetBufferSwap
BitField<0, 1, u8> is_dirty; // true if GSP should update GPU framebuffer registers
u16 pad1;
FrameBufferInfo framebuffer_info[2];
u32 pad2;
};
static_assert(sizeof(FrameBufferUpdate) == 0x40, "Struct has incorrect size");
// TODO: Not sure if this padding is correct.
// Chances are the second block is stored at offset 0x24 rather than 0x20.
#ifndef _MSC_VER
static_assert(offsetof(FrameBufferUpdate, framebuffer_info[1]) == 0x20, "FrameBufferInfo element has incorrect alignment");
#endif
/// GSP command
struct Command {
BitField<0, 8, CommandId> id;
union {
struct {
u32 source_address;
u32 dest_address;
u32 size;
} dma_request;
struct {
u32 address;
u32 size;
} set_command_list_last;
struct {
u32 start1;
u32 value1;
u32 end1;
u32 start2;
u32 value2;
u32 end2;
u16 control1;
u16 control2;
} memory_fill;
struct {
u32 in_buffer_address;
u32 out_buffer_address;
u32 in_buffer_size;
u32 out_buffer_size;
u32 flags;
} image_copy;
u8 raw_data[0x1C];
};
};
static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size");
/// GSP shared memory GX command buffer header
struct CommandBuffer {
union {
u32 hex;
// Current command index. This index is updated by GSP module after loading the command
// data, right before the command is processed. When this index is updated by GSP module,
// the total commands field is decreased by one as well.
BitField<0,8,u32> index;
// Total commands to process, must not be value 0 when GSP module handles commands. This
// must be <=15 when writing a command to shared memory. This is incremented by the
// application when writing a command to shared memory, after increasing this value
// TriggerCmdReqQueue is only used if this field is value 1.
BitField<8,8,u32> number_commands;
};
u32 unk[7];
Command commands[0xF];
};
static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
/// Interface to "srv:" service
class Interface : public Service::Interface {
public:
Interface();
~Interface() override;
std::string GetPortName() const override {
return "gsp::Gpu";
}
};
/**
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
*/
void SignalInterrupt(InterruptId interrupt_id);
void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info);
/**
* Retrieves the framebuffer info stored in the GSP shared memory for the
* specified screen index and thread id.
* @param thread_id GSP thread id of the process that accesses the structure that we are requesting.
* @param screen_index Index of the screen we are requesting (Top = 0, Bottom = 1).
* @returns FramebufferUpdate Information about the specified framebuffer.
*/
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
} // namespace