Lime3DS/src/video_core/renderer_opengl
Yuri Kunde Schlesner 15c59f3974 Only check OpenGL shader log if size is >1.
This prevents a crash when the buffer size returned by the driver is 0,
in which case no space is allocated to store even the NULL byte and
glGetShaderInfoLog errors out.

Thanks to @Relys for the bug report.
2014-10-21 16:07:39 -02:00
..
generated Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
gl_shader_util.cpp Only check OpenGL shader log if size is >1. 2014-10-21 16:07:39 -02:00
gl_shader_util.h Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
gl_shaders.h Rework OpenGL renderer. 2014-10-12 14:38:53 +02:00
renderer_opengl.cpp Rework OpenGL renderer. 2014-10-12 14:38:53 +02:00
renderer_opengl.h Rework OpenGL renderer. 2014-10-12 14:38:53 +02:00