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https://github.com/Lime3DS/Lime3DS
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15c59f3974
This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report. |
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gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_shaders.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h |