Lime3DS/src/video_core/renderer_base.h
bunnei 4a2d1571bc Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
2016-03-09 10:57:38 -05:00

67 lines
1.5 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
class EmuWindow;
class RendererBase : NonCopyable {
public:
/// Used to reference a framebuffer
enum kFramebuffer {
kFramebuffer_VirtualXFB = 0,
kFramebuffer_EFB,
kFramebuffer_Texture
};
virtual ~RendererBase() {
}
/// Swap buffers (render frame)
virtual void SwapBuffers() = 0;
/**
* Set the emulator window to use for renderer
* @param window EmuWindow handle to emulator window to use for rendering
*/
virtual void SetWindow(EmuWindow* window) = 0;
/// Initialize the renderer
virtual bool Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
// Getter/setter functions:
// ------------------------
f32 GetCurrentFPS() const {
return m_current_fps;
}
int GetCurrentFrame() const {
return m_current_frame;
}
VideoCore::RasterizerInterface* Rasterizer() const {
return rasterizer.get();
}
void RefreshRasterizerSetting();
protected:
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
private:
bool opengl_rasterizer_active = false;
};