mirror of
https://github.com/Lime3DS/Lime3DS
synced 2025-01-09 13:43:27 +00:00
b5d6f645bd
* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
35 lines
807 B
C++
35 lines
807 B
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include "common/settings.h"
|
|
|
|
class INIReader;
|
|
|
|
class Config {
|
|
std::unique_ptr<INIReader> sdl2_config;
|
|
std::string sdl2_config_loc;
|
|
|
|
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
|
void ReadValues();
|
|
|
|
public:
|
|
Config();
|
|
~Config();
|
|
|
|
void Reload();
|
|
|
|
private:
|
|
/**
|
|
* Applies a value read from the sdl2_config to a Setting.
|
|
*
|
|
* @param group The name of the INI group
|
|
* @param setting The yuzu setting to modify
|
|
*/
|
|
template <typename Type, bool ranged>
|
|
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
|
};
|