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https://github.com/Lime3DS/Lime3DS
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195fedccf0
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations. |
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.. | ||
gl_rasterizer.cpp | ||
gl_rasterizer.h | ||
gl_rasterizer_cache.cpp | ||
gl_rasterizer_cache.h | ||
gl_resource_manager.h | ||
gl_shader_gen.cpp | ||
gl_shader_gen.h | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_state.cpp | ||
gl_state.h | ||
pica_to_gl.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h |