Lime3DS/src/core/hle/service/cecd/cecd.h
2016-09-18 09:38:01 +09:00

60 lines
1.5 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Service {
class Interface;
namespace CECD {
enum class CecStateAbbreviated {
CEC_STATE_ABBREV_IDLE = 1, ///< Corresponds to CEC_STATE_IDLE
CEC_STATE_ABBREV_NOT_LOCAL = 2, ///< Corresponds to CEC_STATEs *FINISH*, *POST, and OVER_BOSS
CEC_STATE_ABBREV_SCANNING = 3, ///< Corresponds to CEC_STATE_SCANNING
CEC_STATE_ABBREV_WLREADY =
4, ///< Corresponds to CEC_STATE_WIRELESS_READY when some unknown bool is true
CEC_STATE_ABBREV_OTHER = 5, ///< Corresponds to CEC_STATEs besides *FINISH*, *POST, and
/// OVER_BOSS and those listed here
};
/**
* GetCecStateAbbreviated service function
* Inputs:
* 0: 0x000E0000
* Outputs:
* 1: ResultCode
* 2: CecStateAbbreviated
*/
void GetCecStateAbbreviated(Service::Interface* self);
/**
* GetCecInfoEventHandle service function
* Inputs:
* 0: 0x000F0000
* Outputs:
* 1: ResultCode
* 3: Event Handle
*/
void GetCecInfoEventHandle(Service::Interface* self);
/**
* GetChangeStateEventHandle service function
* Inputs:
* 0: 0x00100000
* Outputs:
* 1: ResultCode
* 3: Event Handle
*/
void GetChangeStateEventHandle(Service::Interface* self);
/// Initialize CECD service(s)
void Init();
/// Shutdown CECD service(s)
void Shutdown();
} // namespace CECD
} // namespace Service