mirror of
https://github.com/Lime3DS/Lime3DS
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8b00954ec7
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
26 lines
579 B
C++
26 lines
579 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace Kernel {
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class VMManager;
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}
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namespace AudioCore {
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constexpr int num_sources = 24;
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constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
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constexpr int native_sample_rate = 32728; ///< 32kHz
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/// Initialise Audio Core
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void Init();
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/// Add DSP address spaces to a Process.
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void AddAddressSpace(Kernel::VMManager& vm_manager);
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/// Shutdown Audio Core
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void Shutdown();
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} // namespace
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